Sometimes you focus on creating models that you think will sell well, and sometimes you just want to model something that’s downright fun to make. 3D artist Juan Camilo Alcaraz Cartagena (known as Alzarac on TurboSquid) is usually focused on making furniture models, but he got inspired by last year’s release of Rogue One and decided to build this awesome New Order Stormtrooper helmet.
When your site is home to many of the world’s finest 3D artists, you get to see amazing work published on a regular basis. Seeing the work that you do every day has inspired us to run our first ever 3D art competition! We want to see you all flex your creative muscles, and we’ll reward the winners with cash and some impressive prizes. Read More
New Orleans, Louisiana, August 3, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today the inaugural members of the StemCell Industry Council.
Formally released at the Game Developers’ Conference earlier this year, TurboSquid’s StemCell initiative is designed to provide a path for traditional 3D artists to create multiple products from a single 3D asset. StemCell allows 3D artists to upload a model created in one format to TurboSquid’s servers, where direct conversions are automatically generated and rendered in all other supported application formats. Read More
Interested in learning what it takes to successfully sell 3D models online? Perhaps you’ve recently graduated from a digital art program, or maybe you are an experienced professional making additional models in your spare time. Either way, if you are actively creating 3D models, then you could potentially earn some additional money selling them online. Before diving into the world of online 3D marketplaces, it’s important to understand that the purpose of the product you are creating is to ultimately save time for the customer who purchases it (since they won’t have to model it with their own resources).
Dmytro Teslenko specializes in beautiful animal models, and you can follow along in this time-lapse video to see how he models and sculpts this feathered creature from start to finish.
At TurboSquid, we get a unique perspective on game engines. Instead of learning every facet of a single engine to make a completed game or experience, we instead learn a single facet of every engine on behalf of artists that look to us for guidance.
We recently announced StemCell, which (among other things) is an automation process that connects artists that want to focus on the platforms they’re comfortable with to all kinds of audiences by converting models from formats they know to various platforms and making them as if they were made specifically for those engines or renderers.