TurboSquid Announces StemCell: A Breakthrough in 3D Model Standardization

Kate Voisin 3D Modeling, Company, Industry News, Press Release, Site 0 Comments

New Orleans, Louisiana, February 27, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today a beta release of a major breakthrough in standardizing the creation and usage of 3D models. Together with industry-leading advisors, they’ve developed tools and processes that will allow a 3D model created in one 3D modeling application to “just work” smoothly in others. The project is called StemCell. Read More

Game on! We’re Heading to GDC 17

Nik Stephney Company, Industry News 0 Comments

It’s that time of year again. TurboSquid is packing up and heading to San Francisco for the Game Developers Conference (GDC) on Monday, February 27th. As always the conference is jam packed with sessions, keynotes and exhibits from the best in the industry. We’re excited to talk games with the developers in attendance and share a few exciting announcements. Read More

CGStudio and TF3DM join with TurboSquid

Kate Voisin Company, Industry News, Press Release, Site 1 Comment

New Orleans, Louisiana, January 30, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today that it has acquired both CGStudio and TF3DM. Both sites were built and operated by Silviu Claponea, who will also be joining TurboSquid as part of the deal.

“We’ve been admiring what Silviu has been able to build for quite a while now”, said Matt Wisdom, TurboSquid CEO. Read More

Robo Recall by Epic Games

Unreal Engine 4.14 Is a Huge Update for VR

Matthew Hales 3D Modeling, Real-Time, Site, VR

Epic’s Unreal Engine 4.14 is a beefy update all around, and includes great stuff for TurboSquid users– especially those creating VR content. Real-time, GPU-rendered graphics have always required a tight belt when it comes to poly counts and texture sizes, and the introduction this year of consumer VR hardware has brought with it a renewed emphasis on optimization.

If you’ve ever skipped an otherwise perfect model because it seemed a bit too dense, you might give it a second look after seeing what 4.14 can do to optimize heavier assets.

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Geo-Baking in VR

Matthew Hales 3D Modeling, Artists, VR

VR can strain even the most capable GPUs. Solid optimization of 3D models is critical for VR, but some common performance hacks can look terrible when viewed stereoscopically. Prime offender: baking geometry into textures. It’s a tempting poly-reduction ploy, but not always ideal. Check out Geo-Baking in VR on our training site, Squid.io, for all you need to know. Read More

Virtual Hands and the New Oculus Touch Controllers

Matthew Hales Industry News, Real-Time, Site, VR

The demo floor at Oculus Connect 3 covers every kind of experience that their hardware can deliver, but the heat is clearly on the massive area dedicated to showing off their soon-to-be-available Oculus Touch hand controllers. Rightly so. When HTC’s Vive launched back in April it shipped with hand controllers, and Vive users can attest to how transformative true tracked hands can be in VR.

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