TurboSquid provides 3D models for Maxon's Cineware for Illustrator

TurboSquid Partners with MAXON to Provide 3D Content for the New Cineware for Illustrator Plugin

Paul Teall Company, Industry News 1 Comment

MAXON is the team behind Cinema 4D, one of the 3D industry’s most trusted tools for modeling and motion graphics design. Today, they announced that they’ve released an entirely new way to design and work with 3D content: Cineware for Illustrator. Their powerful new plugin allows designers to import any C4D project and tweak the camera, lights, textures and objects themselves directly within Adobe Illustrator CC. Read More

3D Art Competition

Meet the Judges for Our Lost At Sea Contest!

DeLonna Day 3D Modeling, Contests, Industry News 0 Comments

As the deadline for submitting to the Lost at Sea 3D art contest is drawing nearer, we wanted to introduce you to our panel of judges! We’re lucky to have several 3D industry luminaries participating in the judging, as well as some of our own talented Squids.

Jeremie Noguer
Product Manager, Substance Painter at Allegorithmic

Jeremie Noguer of Allegorithmic

After graduating in Computer Science and Computer Graphics, Jeremie joined Allegorithmic in 2006 as a Technical Artist.

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Customer Spotlight: The Solus Project

Paul Teall 3D Modeling, Customers, Industry News 0 Comments

We recently connected with indie game developer and TurboSquid customer, Sjoerd “Hourences” De Jong, about his action/adventure game The Solus Project. He and his team just released a version of the game for the PS4 (with VR support!), and it has been available on both PC and Xbox One since last summer. We love talking to customers about projects that they’ve released to see how TurboSquid and our community of artists played a role in the finished product.

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Working with Amazon Lumberyard at TurboSquid

Working with Amazon’s Lumberyard Engine

Ben Bickle Industry News, Real-Time, VR

At TurboSquid, we get a unique perspective on game engines. Instead of learning every facet of a single engine to make a completed game or experience, we instead learn a single facet of every engine on behalf of artists that look to us for guidance.

We recently announced StemCell, which (among other things) is an automation process that connects artists that want to focus on the platforms they’re comfortable with to all kinds of audiences by converting models from formats they know to various platforms and making them as if they were made specifically for those engines or renderers.

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TurboSquid VR Gallery: lashkoalex

Unleashing the TurboSquid VR Gallery: lashkoalex

Ben Bickle Featured Artists, Industry News, Real-Time

TurboSquid is pleased to announce the release of the second VR gallery experience, this time dedicated to man’s best friend. Read on to find out what what’s new with the gallery experience and how you can take home your very own virtual dog for free!


Download the TurboSquid VR Gallery: lashkoalex
Petting dogs in VR

About the Artist

The models featured in this gallery all come from TurboSquid artist Alex Lashko, known as lashkoalex on the site, who has mastered the niche of game-ready 3D dogs.

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TurboSquid Scholarship

The TurboSquid 2017 Spring Scholarship

Paul Teall Company, Industry News

Over the course of this past year, many of our team members have been spending time participating in education-related initiatives. We’ve contributed to events such as the LSU student Animation Jam, the YouthForce NOLA Career Expo, and job opportunity discussions at our local community college. These events have given our team members a powerful opportunity to interact with and mentor potential future members of the industry that we love. Read More