Interested in learning what it takes to successfully sell 3D models online? Perhaps you’ve recently graduated from a digital art program, or maybe you are an experienced professional making additional models in your spare time. Either way, if you are actively creating 3D models, then you could potentially earn some additional money selling them online. Before diving into the world of online 3D marketplaces, it’s important to understand that the purpose of the product you are creating is to ultimately save time for the customer who purchases it (since they won’t have to model it with their own resources).
Last week was a busy week for us here at TurboSquid! We released the StemCell beta on Monday, and we also officially made models from PC game Wasteland 2 available for purchase on Thursday. Finally, we had several people roaming the halls of the Game Developers Conference (GDC) in San Francisco – Matt Wisdom (CEO), Beau Perschall (VP of Biz Dev), Dan Lion (VP of Sales), Dade Orgeron (VP of Creative Tech), Matthew Hales (VP of Immersive Tech), and Ben Bickle (Associate Producer).
New Orleans, Louisiana, February 27, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today a beta release of a major breakthrough in standardizing the creation and usage of 3D models. Together with industry-leading advisors, they’ve developed tools and processes that will allow a 3D model created in one 3D modeling application to “just work” smoothly in others. The project is called StemCell. Read More
Examine the work of TurboSquid’s top VR horror artist, up-close and personal.
About the Artist
TurboSquid is thrilled to present the work of one of our most popular VR artists: Cecoaliensa. His creations will be well-known to many VR enthusiasts as they have been featured in some of VR’s most popular titles. No one who has ever had a Cecoaliensa zombie sneak up behind them as they desperately unload their virtual nine millimeter will ever forget it.
New Orleans, Louisiana, January 30, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today that it has acquired both CGStudio and TF3DM. Both sites were built and operated by Silviu Claponea, who will also be joining TurboSquid as part of the deal.
“We’ve been admiring what Silviu has been able to build for quite a while now”, said Matt Wisdom, TurboSquid CEO. Read More
Epic’s Unreal Engine 4.14 is a beefy update all around, and includes great stuff for TurboSquid users– especially those creating VR content. Real-time, GPU-rendered graphics have always required a tight belt when it comes to poly counts and texture sizes, and the introduction this year of consumer VR hardware has brought with it a renewed emphasis on optimization.
If you’ve ever skipped an otherwise perfect model because it seemed a bit too dense, you might give it a second look after seeing what 4.14 can do to optimize heavier assets.