TurboSquid Announces StemCell: A Breakthrough in 3D Model Standardization

Kate Voisin 3D Modeling, Company, Industry News, Press Release, Site 0 Comments

New Orleans, Louisiana, February 27, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today a beta release of a major breakthrough in standardizing the creation and usage of 3D models. Together with industry-leading advisors, they’ve developed tools and processes that will allow a 3D model created in one 3D modeling application to “just work” smoothly in others. The project is called StemCell. Read More

TurboSquid Virtual Reality Gallery

TurboSquid Launches VR Gallery: Cecoaliensa

Matthew Hales Real-Time, Site, VR 0 Comments

Examine the work of TurboSquid’s top VR horror artist, up-close and personal.

About the Artist

TurboSquid is thrilled to present the work of one of our most popular VR artists: Cecoaliensa. His creations will be well-known to many VR enthusiasts as they have been featured in some of VR’s most popular titles. No one who has ever had a Cecoaliensa zombie sneak up behind them as they desperately unload their virtual nine millimeter will ever forget it.

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CGStudio and TF3DM join with TurboSquid

Kate Voisin Company, Industry News, Press Release, Site 1 Comment

New Orleans, Louisiana, January 30, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today that it has acquired both CGStudio and TF3DM. Both sites were built and operated by Silviu Claponea, who will also be joining TurboSquid as part of the deal.

“We’ve been admiring what Silviu has been able to build for quite a while now”, said Matt Wisdom, TurboSquid CEO. Read More

Robo Recall by Epic Games

Unreal Engine 4.14 Is a Huge Update for VR

Matthew Hales 3D Modeling, Real-Time, Site, VR

Epic’s Unreal Engine 4.14 is a beefy update all around, and includes great stuff for TurboSquid users– especially those creating VR content. Real-time, GPU-rendered graphics have always required a tight belt when it comes to poly counts and texture sizes, and the introduction this year of consumer VR hardware has brought with it a renewed emphasis on optimization.

If you’ve ever skipped an otherwise perfect model because it seemed a bit too dense, you might give it a second look after seeing what 4.14 can do to optimize heavier assets.

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Virtual Hands and the New Oculus Touch Controllers

Matthew Hales Industry News, Real-Time, Site, VR

The demo floor at Oculus Connect 3 covers every kind of experience that their hardware can deliver, but the heat is clearly on the massive area dedicated to showing off their soon-to-be-available Oculus Touch hand controllers. Rightly so. When HTC’s Vive launched back in April it shipped with hand controllers, and Vive users can attest to how transformative true tracked hands can be in VR.

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The Best Thing Since Sliced Bread: Breadcrumb Search

Adele Tiblier Site

Searching for just the right model can sometimes be difficult. Use too vague a search term, and you could find yourself digging through too many results. Search on something too specific, and you could miss an inspired choice.

Saving you time is what TurboSquid is all about, including the speed at which you find the model you need– FAST.

Recently, we’ve implemented clickable breadcrumbs to our Search pages. Read More