TurboSquid Virtual Reality Gallery

TurboSquid Launches VR Gallery: Cecoaliensa

Matthew Hales Real-Time, Site, VR 0 Comments

Examine the work of TurboSquid’s top VR horror artist, up-close and personal.

About the Artist

TurboSquid is thrilled to present the work of one of our most popular VR artists: Cecoaliensa. His creations will be well-known to many VR enthusiasts as they have been featured in some of VR’s most popular titles. No one who has ever had a Cecoaliensa zombie sneak up behind them as they desperately unload their virtual nine millimeter will ever forget it.

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TurboSquid Brings Virtual Surrealism to Surreal Salon 9

Matthew Hales VR 0 Comments

Last Saturday night, TurboSquid was thrilled to take part in the 9th annual Surreal Salon at Baton Rouge Gallery, a national juried exhibition of pop-surrealist art. The show was juried by one of the most talented artists working within the pop-surrealism movement today, Greg “Craola” Simkins, and featured incredible surrealist works from around the world.

TurboSquid at Surreal Salon 9

A guest at Surreal Salon 9 gets a VR demo from TurboSquid.

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Robo Recall by Epic Games

Unreal Engine 4.14 Is a Huge Update for VR

Matthew Hales 3D Modeling, Real-Time, Site, VR

Epic’s Unreal Engine 4.14 is a beefy update all around, and includes great stuff for TurboSquid users– especially those creating VR content. Real-time, GPU-rendered graphics have always required a tight belt when it comes to poly counts and texture sizes, and the introduction this year of consumer VR hardware has brought with it a renewed emphasis on optimization.

If you’ve ever skipped an otherwise perfect model because it seemed a bit too dense, you might give it a second look after seeing what 4.14 can do to optimize heavier assets.

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Geo-Baking in VR

Matthew Hales 3D Modeling, Artists, VR

VR can strain even the most capable GPUs. Solid optimization of 3D models is critical for VR, but some common performance hacks can look terrible when viewed stereoscopically. Prime offender: baking geometry into textures. It’s a tempting poly-reduction ploy, but not always ideal. Check out Geo-Baking in VR on our training site, Squid.io, for all you need to know. Read More

Virtual Hands and the New Oculus Touch Controllers

Matthew Hales Industry News, Real-Time, Site, VR

The demo floor at Oculus Connect 3 covers every kind of experience that their hardware can deliver, but the heat is clearly on the massive area dedicated to showing off their soon-to-be-available Oculus Touch hand controllers. Rightly so. When HTC’s Vive launched back in April it shipped with hand controllers, and Vive users can attest to how transformative true tracked hands can be in VR.

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A Night at the Museum with Virtual Reality

Adele Tiblier Company, Site, VR

The Louisiana Art & Science Museum recently invited TurboSquid to participate in an event entitled “Art After Hours: The Art of Animation in Gaming & Film“. Our team set up stations that allowed museum visitors to experience virtual reality, many for the first time. The lines were long, but patience prevailed as so many were excited to not only try their hand at Google Tilt Brush, but also to watch others create works of art in VR.

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