When working with new and experimental technologies, sometimes the best way to learn about how they work is to try and make something in them. Mike Harris, a member of the local New Orleans gamedev community, visited the TurboSquid office to work with us on a HoloLens project. As a developer and game artist myself, I was very intrigued about the idea of what could be done in the new AR space, so we spent a day doing a mini-hackathon to see what development on the platform was like.
Over the course of this past year, many of our team members have been spending time participating in education-related initiatives. We’ve contributed to events such as the LSU student Animation Jam, the YouthForce NOLA Career Expo, and job opportunity discussions at our local community college. These events have given our team members a powerful opportunity to interact with and mentor potential future members of the industry that we love. Read More
On Friday the 28th, LSU Digital Media Arts and Engineering is hosting the second annual Red Stick Symposium! This year, there’s a great lineup of speakers with decades of game development experience and a strong showing in VR. Mix this in with dozens of students and indies looking to make an impact in the games scene and you’ve got a recipe for incredible discussions and some awesome game demos. Read More
The initial packs include dozens of characters and creatures that shipped in the remastered HD edition of Wasteland 2. The characters are all rigged, and additional animation packs from the game are also available for sale. Read More
New Orleans, Louisiana, February 27, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today a beta release of a major breakthrough in standardizing the creation and usage of 3D models. Together with industry-leading advisors, they’ve developed tools and processes that will allow a 3D model created in one 3D modeling application to “just work” smoothly in others. The project is called StemCell. Read More
It’s that time of year again. TurboSquid is packing up and heading to San Francisco for the Game Developers Conference (GDC) on Monday, February 27th. As always the conference is jam packed with sessions, keynotes and exhibits from the best in the industry. We’re excited to talk games with the developers in attendance and share a few exciting announcements. Read More