The Mage's Tale by ineXile

Bringing inXile’s The Mage’s Tale to Life

Claire Fontenot Customers, Guest Artists, Real-Time, Sightings, VR 1 Comment

Long-time customer and partner (and our New Orleans neighbor) inXile Entertainment has utilized TurboSquid for years as a quick and cost-effective tool for bringing their rich, world-building games to life as an independent studio. inXile uses TurboSquid for early game prototyping, all the way through final development, to populate their worlds with props and elements to save on vital manpower. Recently, inXile …

Marmoset previews now on TurboSquid

Spin, zoom, and inspect 3D models with Marmoset previews on TurboSquid

Claire Fontenot Real-Time, Site 1 Comment

Marmoset Toolbag is the industry standard for high-quality, professional, real-time presentations of 3D models, and we’ve integrated it so that TurboSquid customers can now interact with our models in a whole new way! That’s right– embedded Marmoset previews are now active on some TurboSquid models, meaning customers can view models in a real-time environment when artists include a Marmoset preview …

Working with Amazon Lumberyard at TurboSquid

Working with Amazon’s Lumberyard Engine

Ben Bickle Industry News, Real-Time, VR Leave a Comment

At TurboSquid, we get a unique perspective on game engines. Instead of learning every facet of a single engine to make a completed game or experience, we instead learn a single facet of every engine on behalf of artists that look to us for guidance. We recently announced StemCell, which (among other things) is an automation process that connects artists …

TurboSquid VR Gallery: lashkoalex

Unleashing the TurboSquid VR Gallery: lashkoalex

Ben Bickle Featured Artists, Industry News, Real-Time Leave a Comment

TurboSquid is pleased to announce the release of the second VR gallery experience, this time dedicated to man’s best friend. Read on to find out what what’s new with the gallery experience and how you can take home your very own virtual dog for free! The models featured in this gallery all come from TurboSquid artist Alex Lashko, known as …

Polycounts for Real-Time Content – Looking for Feedback

Ben Bickle Real-Time 3 Comments

I’m sure you’ve asked yourself ‘how many polygons should this object be?’ at some point, especially if you’re involved in real-time asset workflows. To make matters worse, when you go to any online forum to ask for an answer, more often than not, the answer you’ll get is ‘it depends.’ This can be a tough question to answer. The issue …

TurboSquid Virtual Reality Gallery

TurboSquid Launches VR Gallery: Cecoaliensa

Matthew Hales Featured Artists, Real-Time, Site, VR Leave a Comment

TurboSquid is thrilled to present the work of one of our most popular VR artists: Cecoaliensa. His creations will be well-known to many VR enthusiasts as they have been featured in some of VR’s most popular titles. No one who has ever had a Cecoaliensa zombie sneak up behind them as they desperately unload their virtual nine millimeter will ever …