SIGGRAPH 2018

Heading to SIGGRAPH 2018

DeLonna 3D Modeling, Industry News, Site 1 Comment

SIGGRAPH 2018 is almost here! This year’s conference spans over August 12-16 in Vancouver.  Some of TurboSquid’s & PixelSquid’s finest will be present, so if you’re attending or just want to follow along through social media, here’s everything you’ll need to know. What does SIGGRAPH stand for? The Association of Computing Machinery’s Special Interest Group on Computer Graphics and Interactive …

The Search for the Next Model Exchange Format

Ben Bickle 3D Modeling, Industry News Leave a Comment

3D as an industry has seen rapid change since its inception. Buyouts, mergers, and takeovers often mean that products can often outlive the companies that created them. Asking a question as simple as ‘who made .obj?’ is a story in itself, and, while researching this piece, took me through a trip of the history of the 3D industry – one …

1st Place Winner 3D Composition Category

Announcing Winners of Lost at Sea 3D Art Competition

DeLonna 3D Modeling, Artists, Contests, Industry News, Site 15 Comments

“Lost at Sea” was our first ever 3D art challenge, and we were thrilled with the quality of submissions we received from all of you! Our panel of TurboSquid and 3D industry judges had their work cut out for them, and the judging is now complete. We’re happy to show everyone the winners for the Lost at Sea 3D Art …

Customer Spotlight: The Solus Project

Paul Teall 3D Modeling, Customers, Industry News Leave a Comment

We recently connected with indie game developer and TurboSquid customer, Sjoerd “Hourences” De Jong, about his action/adventure game The Solus Project. He and his team just released a version of the game for the PS4 (with VR support!), and it has been available on both PC and Xbox One since last summer. We love talking to customers about projects that …

Robo Recall by Epic Games

Unreal Engine 4.14 Is a Huge Update for VR

Matthew Hales 3D Modeling, Real-Time, Site, VR Leave a Comment

Epic’s Unreal Engine 4.14 is a beefy update all around, and includes great stuff for TurboSquid users– especially those creating VR content. Real-time, GPU-rendered graphics have always required a tight belt when it comes to poly counts and texture sizes, and the introduction this year of consumer VR hardware has brought with it a renewed emphasis on optimization. If you’ve …