VR and AR technology futuristic concept by Andrey Suslov.

World-Jumpers: 3 Steps to Building 3D Models That Work in Every Metaverse

Dade Orgeron 3D Best Practices

How would you react if a friend grabbed your phone? For many of us, it would be tempting to grab it back. Our phone isn’t just a device to us; it’s a digital extension of ourselves. And in the next ten years, we’re probably going to see that same transference happen again when people start creating digital personas within the …

Final result of the dreadlock creation tutorial

Yeti in Maya, Part 4: 3D Dreadlocks

Francesco Furneri 3D Best Practices, 3D Modeling

As you’ve now become more familiar with Yeti, it’s time to dig into a new hairstyle technique: 3D dreadlocks. Hello everyone, and welcome back to this Yeti series. In our very first episode we learned the fundamentals of Yeti for Maya in which we produced a basic hairstyle for a cartoon character (Part I). We then moved on to more …

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Bringing Props to Life with Age

Francesco Furneri 3D Best Practices, 3D Modeling, Artists, Featured Artists, Guest Artists

Aging 3D assets is a good exercise for texturing, and it also creates more realism while showcasing your 3D models. You, as artists, have certainly heard of PBR (physically based rendering), expecially if you are into 3D texturing. As a refresher, when you texture props in a realistic way, PBR comes in handy by providing a method for texturing. This …

Creating and Rendering Realistic Metal Materials

Francesco Furneri 3D Best Practices, 3D Modeling, Artists, Featured Artists, Guest Artists

Metal materials missing that little bit of zing? Check out Francesco Furneri’s guide to rendering realistic metals and some practical tips for Substance Painter. In this article, you’ll learn how to create realistic metal materials and, in particular, I’ll give you some tips on producing different types of realistic details in Substance Painter. For the purpose of this article, let’s …