Selling 3D Models Online: 11 Helpful Do’s and Don’ts

DeLonna Day 3D Best Practices, 3D Modeling, Artists, Site, TurboTips 0 Comments

Interested in learning what it takes to successfully sell 3D models online? Perhaps you’ve recently graduated from a digital art program, or maybe you are an experienced professional making additional models in your spare time. Either way, if you are actively creating 3D models, then you could potentially earn some additional money selling them online. Before diving into the world of online 3D marketplaces, it’s important to understand that the purpose of the product you are creating is to ultimately save time for the customer who purchases it (since they won’t have to model it with their own resources).

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TurboTips: Scene Optimizations & Best Practices, Part 4

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

It is very easy to zone out and work away without thinking about your scene, naming, or organization. Before you know it, you have a few dozen cloned objects named Box#### or a Material Editor full of textures named # – Default, and if you take a break, you may not always remember what’s what, or what’s applied to where.

Our Turbo Tip of the week (and possibly of the year– this advice is that important!): keep things simple by naming and organizing as you go. Read More

TurboTips: Scene Optimizations & Best Practices, Part 3

Calvin Bryson 3D Best Practices, Artists, Site, TurboTips

For viewport navigation, grouping and selection sets are the way to go. Both can be as big or small as you want. Like layers, groups are retained when merging scenes, while selections are saved per scene.

This is the third part of our four-part series on Scene Optimizations and Best Practices.  For our purposes, we are demonstrating below with screen shots from 3ds Max, but these fundamentals can be applied to other software packages. Read More

TurboTips: Scene Optimizations & Best Practices, Part 2

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

Navigation using the layer editor is something every artist should do, or at least know how to do; it’s a powerful tool when it comes to organizing a scene. The layer editor makes it quick to select objects and groups, and offers a variety of other controls. Layers are retained when importing or merging scenes together, so its important to understand how to organize them efficiently. Read More

TurboTips: Scene Optimizations & Best Practices, Part 1

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

Keeping your scene clean and organized is important while making any 3D model. A well constructed scene will make modelling and editing your own model easier, and it may encourage customers to buy your product. The examples below are from 3ds Max, but these concepts can apply to any 3D package.

 

1. Organize Objects

If a 3D scene is difficult to navigate and/or modify, then editing a model within that scene can become extremely frustrating for the person attempting to use the model. Read More

TurboTips: Optimizing Render Speed

Mark Dunn 3D Best Practices, Artists, Site, TurboTips

Tick, tock… if your render is taking a maddeningly long time, we’ve got a few tips to help you speed up the process, in this edition of TurboTips.

There are many places where your settings can be optimized to speed up your render time. Decreasing the render time will make the model easier to work with (and it can even be mentioned in the model description to attract customers). Read More