Artist Spotlight: Marc Mons

Brad Thorne Artists, Featured Artists

What does a fine arts background bring to “painterly” 3D? Feast your eyes on the work of Marc Mons. Fascinated to learn how he brings that painterly aesthetic to cinematic 3D, we decided to put his work under the spotlight. We asked Marc about his artistic process, how he adds a sense of scale to his environments, and a common …

Light Path Expressions in Arnold for Maya

Francesco Furneri 3D Best Practices

A powerful way for creating fully custom render passes in Maya by considering the contribution of different light rays. Believe it or not, a renderer never ceases to amaze us in terms of functionalities! Nowadays, we might encounter situations where we need more control over the compositing of 3D rendered material.Many renderers already have features to produce custom render passes, …

TurboSquid Adds Arnold and USDZ Support to its Automatic 3D Converter

DeLonna Scott Industry News, Press Release

New Orleans, December 03, 2019 – Today, TurboSquid raises StemCell’s capabilities by four, adding Arnold and USDZ support to its automated 3D converter. With StemCell, 3D models are automatically converted into multiple formats, bringing more accessibility to a design. Now, StemCell-compatible assets can be immediately prepped for Pixar and Apple’s fast-growing augmented reality format and the entire line of Arnold …

The Search for the Next Model Exchange Format

TurboSquid 3D Modeling, Industry News

3D as an industry has seen rapid change since its inception. Buyouts, mergers, and takeovers often mean that products can often outlive the companies that created them. Asking a question as simple as ‘who made .obj?’ is a story in itself, and, while researching this piece, took me through a trip of the history of the 3D industry – one …