Final result of the dreadlock creation tutorial

Yeti in Maya, Part 4: 3D Dreadlocks

Francesco Furneri 3D Best Practices, 3D Modeling Leave a Comment

As you’ve now become more familiar with Yeti, it’s time to dig into a new hairstyle technique: 3D dreadlocks. Hello everyone, and welcome back to this Yeti series. In our very first episode we learned the fundamentals of Yeti for Maya in which we produced a basic hairstyle for a cartoon character (Part I). We then moved on to more …

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Bringing Props to Life with Age

Francesco Furneri 3D Best Practices, 3D Modeling, Artists, Featured Artists, Guest Artists

Aging 3D assets is a good exercise for texturing, and it also creates more realism while showcasing your 3D models. You, as artists, have certainly heard of PBR (physically based rendering), expecially if you are into 3D texturing. As a refresher, when you texture props in a realistic way, PBR comes in handy by providing a method for texturing. This …

Creating and Rendering Realistic Metal Materials

Francesco Furneri 3D Best Practices, 3D Modeling, Artists, Featured Artists, Guest Artists

Metal materials missing that little bit of zing? Check out Francesco Furneri’s guide to rendering realistic metals and some practical tips for Substance Painter. In this article, you’ll learn how to create realistic metal materials and, in particular, I’ll give you some tips on producing different types of realistic details in Substance Painter. For the purpose of this article, let’s …

Texturing Crocodile Skin in Substance Painter

Claire Fontenot Artists, Customer Newsletter, Featured Artists, Guest Artists, Newsletter, Site, TurboTips

Have you seen our newest homepage image? It was created by TurboSquid Modeler Francesco Furneri, an expert in designing details that bring his 3D models to life. Having previously published a guest article on this blog on creating procedural rock details, he recently sent us his newest tutorial to share with our artists and customers. In part one of this …

michael weisheim woolfy's Hero Soldier model

Specializing in PBR Part 2: Michael Weisheim Woolfy

Claire Fontenot 3D Modeling, Artists, Guest Artists, Real-Time, Site, TurboTips

Welcome to Part 2 of our 2-part PBR Artist interview series! Part 1 was posted last week. We sat down with two great TurboSquid artist to talk about tools, workflows, and tactics for tackling PBR modeling.  This week, we spoke with Michael Weisheim, AKA michael weisheim woolfy, who gave us a detailed list of the tools he uses to design, …