Morels:The Hunt

New Game from TurboSquid Artist Available on Steam

Claire Fontenot 3D Modeling, Artists, CheckMate, Featured Artists, Guest Artists, Site 2 Comments

Wes Abrams, aka abramsdesign, is a Diamond-level TurboSquid artist who is putting his extensive collection of high-quality, real-time models to work! Wes started selling models on TurboSquid in 2011. Now he and his three brothers Derek, David, and Jason Abrams have developed a charming indie video game for PC meant to immerse the player in the serene and often whimsical …

michael weisheim woolfy's Hero Soldier model

Specializing in PBR Part 2: Michael Weisheim Woolfy

Claire Fontenot 3D Modeling, Artists, Guest Artists, Real-Time, Site, TurboTips Leave a Comment

Welcome to Part 2 of our 2-part PBR Artist interview series! Part 1 was posted last week. We sat down with two great TurboSquid artist to talk about tools, workflows, and tactics for tackling PBR modeling.  This week, we spoke with Michael Weisheim, AKA michael weisheim woolfy, who gave us a detailed list of the tools he uses to design, …

Sukhoi Su-57 3D Model by Aicrovision

Specializing in PBR Part 1: Aicrovision

Claire Fontenot 3D Modeling, Artists, Featured Artists, Guest Artists, Real-Time Leave a Comment

Welcome to Part 1 of our 2-part PBR artist interview series! We’re sitting down with two great TurboSquid artists to talk about tools, workflows, and tactics for tackling PBR modeling. This week, we spoke with Ashkan Ghaffari aka Aicrovision who specializes in StemCell Certified PBR models. He goes in-depth with us about his workflow for creating high-quality PBR models. TurboSquid: …

Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag.

Designing Details: Procedural Rock Details with Substance Designer

Claire Fontenot Featured Artists, Guest Artists, Site 1 Comment

In this article, 3D artist Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag. You can see the entire project on his ArtStation page. Francesco’s tutorial is packed with detail, so here’s a quick guide to what’s inside: Why use Substance Designer? Using many, many references! Making Big …

The Mage's Tale by ineXile

Bringing inXile’s The Mage’s Tale to Life

Claire Fontenot Customers, Guest Artists, Real-Time, Sightings, VR 1 Comment

Long-time customer and partner (and our New Orleans neighbor) inXile Entertainment has utilized TurboSquid for years as a quick and cost-effective tool for bringing their rich, world-building games to life as an independent studio. inXile uses TurboSquid for early game prototyping, all the way through final development, to populate their worlds with props and elements to save on vital manpower. Recently, inXile …

Glen Johnson Dystopia/Utopia Entry

Announcing Winners of Dystopia/Utopia 3D Art Competition

DeLonna 3D Modeling, Artists, Contests 2 Comments

“Dystopia/Utopia” was our second 3D art challenge, and we received so many thought-provoking images that our panel of judges certainly had their work cut out for them. We’d like to give a huge thank you to everyone who participated, and we’re delighted to share the winners of this year’s TurboSquid art competition! 1st place – Glen Johnson Glen’s prize-winning masterpiece …