Final result of the dreadlock creation tutorial

Yeti in Maya, Part 4: 3D Dreadlocks

Francesco Furneri 3D Best Practices, 3D Modeling Leave a Comment

As you’ve now become more familiar with Yeti, it’s time to dig into a new hairstyle technique: 3D dreadlocks. Hello everyone, and welcome back to this Yeti series. In our very first episode we learned the fundamentals of Yeti for Maya in which we produced a basic hairstyle for a cartoon character (Part I). We then moved on to more …

Using Shutterstock Sound Effects in your 3D Animations

Francesco Furneri 3D Modeling, Featured Artists, Guest Artists Leave a Comment

Consider the importance of creating an immersive experience and how choosing from a rich library of sound effects (in this case, Shutterstock sound effects) plays into immersion. Having a quality 3D piece to showcase is fundamental, and the integration of soundtracks may represent the icing on the cake in different situations. Also, the demand for technologies based on virtual reality …

Do More With 3D: 6 Key Takeaways from our NVIDIA Webinar

DeLonna Scott Artists, Industry News, Site Leave a Comment

Whether you’re a 3D artist or CEO, it’s only natural to wonder what opportunities the metaverse era will bring. Could a virtual shop create a whole new client base for your business? Will digital twins make your models smarter than ever? To help find the answers, our friends at NVIDIA recently invited our VP of 3D Innovation, Dade Orgeron, to …

cover image

Bringing Props to Life with Age

Francesco Furneri 3D Best Practices, 3D Modeling, Artists, Featured Artists, Guest Artists

Aging 3D assets is a good exercise for texturing, and it also creates more realism while showcasing your 3D models. You, as artists, have certainly heard of PBR (physically based rendering), expecially if you are into 3D texturing. As a refresher, when you texture props in a realistic way, PBR comes in handy by providing a method for texturing. This …

Creating and Rendering Realistic Metal Materials

Francesco Furneri 3D Best Practices, 3D Modeling, Artists, Featured Artists, Guest Artists

Metal materials missing that little bit of zing? Check out Francesco Furneri’s guide to rendering realistic metals and some practical tips for Substance Painter. In this article, you’ll learn how to create realistic metal materials and, in particular, I’ll give you some tips on producing different types of realistic details in Substance Painter. For the purpose of this article, let’s …

Crocodile Project Part 2: Lighting and Rendering with Arnold for Maya

Claire Fontenot 3D Modeling, Artists, Featured Artists, Guest Artists

Have you seen our newest homepage image? It was created by TurboSquid Modeler Francesco Furneri, an expert in designing details that bring his 3D models to life. He has previously published a guest article on this blog on creating procedural rock details as well as Part One of this two-part tutorial. In this second part, Francesco dives deep into the …