Light Path Expressions in Arnold for Maya

Francesco Furneri 3D Best Practices Leave a Comment

A powerful way for creating fully custom render passes in Maya by considering the contribution of different light rays. Believe it or not, a renderer never ceases to amaze us in terms of functionalities! Nowadays, we might encounter situations where we need more control over the compositing of 3D rendered material.Many renderers already have features to produce custom render passes, …

Artist Spotlight: Deniz Ozemre

Larissa Mori Artists, Featured Artists

Deniz Ozemre’s career began with nothing more than a PC and a passion for digital art. Today, he works on some of the biggest movies in the world. As if that isn’t cool enough, he also creates photorealistic busts of historical figures like Beethoven and Socrates. We couldn’t resist catching up with Deniz to find out how his career got …

Final result of the dreadlock creation tutorial

Yeti in Maya, Part 4: 3D Dreadlocks

Francesco Furneri 3D Best Practices, 3D Modeling

As you’ve now become more familiar with Yeti, it’s time to dig into a new hairstyle technique: 3D dreadlocks. Hello everyone, and welcome back to this Yeti series. In our very first episode we learned the fundamentals of Yeti for Maya in which we produced a basic hairstyle for a cartoon character (Part I). We then moved on to more …

The Search for the Next Model Exchange Format

TurboSquid 3D Modeling, Industry News

3D as an industry has seen rapid change since its inception. Buyouts, mergers, and takeovers often mean that products can often outlive the companies that created them. Asking a question as simple as ‘who made .obj?’ is a story in itself, and, while researching this piece, took me through a trip of the history of the 3D industry – one …