We launched our CheckMate certification program back in 2011, and in that time we’ve hand inspected and certified over 40,000 products on TurboSquid. The spec has gone through a couple of updates over the years, but one thing that hasn’t changed much is the list of formats that we certify – 3ds Max, Maya, Cinema4D, and Lightwave. We’re happy to announce that we’ll soon be adding a new format to the mix: Blender. Read More
For our dedicated Squid Guild members who use 3ds Max as their primary modeling tool for CheckMate certification, we’re pleased to announce the availability of an update to our CheckMate Tools (v2.114 – you can read the release notes here on the changes), and we encourage everyone, even non-Squid Guild members, to download them and take them for a spin. Read More
How long have you been a 3D artist?
I started working in 3D about three years ago, and it was a unforgettable moment, when I first looked at the 3D viewport… I had made a simple cube and just started spinning around it. Read More
TurboSquid Artist DRONNNNN95 designs great models, especially for use in games. In this Artist Spotlight, we are featuring his classic city tram, but this gorgeous, well-worn scene includes several of his awesome models. We had a chance to chat about his history with 3D and why he likes making models with an aged look in our newest Featured Artist Interview!
The New Year is the time for a fresh start, and we’re kicking the year off with this fresh olive tree by TurboSquid Artist, Vincent Lion! We were able to talk to Vincent, who spends his time as a freelance 3D artist, about his models and what he’s looking forward to in 2016.
How did you get your start as a 3D modeler? Read More