Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag.

Designing Details: Procedural Rock Details with Substance Designer

Claire Fontenot Featured Artists, Guest Artists, Site 1 Comment

In this article, 3D artist Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag. You can see the entire project on his ArtStation page. Francesco’s tutorial is packed with detail, so here’s a quick guide to what’s inside: Why use Substance Designer? Using many, many references! Making Big …

Marmoset previews now on TurboSquid

Spin, zoom, and inspect 3D models with Marmoset previews on TurboSquid

Claire Fontenot Real-Time, Site 1 Comment

Marmoset Toolbag is the industry standard for high-quality, professional, real-time presentations of 3D models, and we’ve integrated it so that TurboSquid customers can now interact with our models in a whole new way! That’s right– embedded Marmoset previews are now active on some TurboSquid models, meaning customers can view models in a real-time environment when artists include a Marmoset preview …

Digital Art Contest: Dystopia/Utopia

Claire Fontenot Contests Leave a Comment

We are excited to announce that our latest art competition is open to all 3D artists! This year’s theme is Dystopia/Utopia–a perfect opportunity to flex your creative muscles! The contest is open to all 3D artists – you don’t have to be a seller on TurboSquid to participate. We’re interested to see how our community interprets Dystopian and Utopian life. Big picture, slice-of-life, …

Artist Guest Post: YurkP – Chamfer Operation and UV Unwrapping

DeLonna 3D Modeling, Artists, Featured Artists, Guest Artists Leave a Comment

Here is the highly anticipated third installment of YurkP’s tutorial series! Today he will explain all about chamfer operation and UV unwrapping for his Cuban House of Diversity model. You can read last week’s segment about Flipped Normals and Smoothing Groups…

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1st Place Winner 3D Composition Category

Announcing Winners of Lost at Sea 3D Art Competition

DeLonna 3D Modeling, Artists, Contests, Featured Artists, Industry News, Site 15 Comments

“Lost at Sea” was our first ever 3D art challenge, and we were thrilled with the quality of submissions we received from all of you! Our panel of TurboSquid and 3D industry judges had their work cut out for them, and the judging is now complete. We’re happy to show everyone the winners for the Lost at Sea 3D Art …