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Bringing Props to Life with Age

Francesco Furneri 3D Best Practices, 3D Modeling, Artists 1 Comment

Aging 3D assets is a good exercise for texturing, and it also creates more realism while showcasing your 3D models. You, as artists, have certainly heard of PBR (physically based rendering), expecially if you are into 3D texturing. As a refresher, when you texture props in a realistic way, PBR comes in handy by providing a method for texturing. This …

Creating and Rendering Realistic Metal Materials

Francesco Furneri 3D Best Practices, 3D Modeling, Artists Leave a Comment

Metal materials missing that little bit of zing? Check out Francesco Furneri’s guide to rendering realistic metals and some practical tips for Substance Painter. In this article, you’ll learn how to create realistic metal materials and, in particular, I’ll give you some tips on producing different types of realistic details in Substance Painter. For the purpose of this article, let’s …

Texturing Crocodile Skin in Substance Painter

Claire Fontenot Artists, Customer Newsletter, Featured Artists, Guest Artists, Newsletter, Site, TurboTips

Have you seen our newest homepage image? It was created by TurboSquid Modeler Francesco Furneri, an expert in designing details that bring his 3D models to life. Having previously published a guest article on this blog on creating procedural rock details, he recently sent us his newest tutorial to share with our artists and customers. In part one of this …

Sukhoi Su-57 3D Model by Aicrovision

Specializing in PBR Part 1: Aicrovision

Claire Fontenot 3D Modeling, Artists, Featured Artists, Guest Artists, Real-Time

Welcome to Part 1 of our 2-part PBR artist interview series! We’re sitting down with two great TurboSquid artists to talk about tools, workflows, and tactics for tackling PBR modeling. This week, we spoke with Ashkan Ghaffari aka Aicrovision who specializes in StemCell Certified PBR models. He goes in-depth with us about his workflow for creating high-quality PBR models. TurboSquid: …