Making a Quad Sphere: 3ds Max, Maya, & Cinema 4D

Deborah Anderson 3D Modeling, TurboTips 2 Comments

We’re going to go over how to make a quad sphere in 3ds Max, Maya and Cinema 4D, for CheckMate Pro v2. The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density at the equator and …

Converting Max VRay Materials to Standard Materials

Chris Briere 3D Modeling, Site, TurboTips Leave a Comment

In Product Support, we have noticed that there are frequent issues with artists’ exchange formats (FBX, OBJ, .3DS, DAE).  When exporting these exchange formats, there are a few things that you should address. Many artists use VRay materials and don’t convert their models into a standard format before exporting into one of the exchange formats. If you export a model …

How-To Video: Making a Wireframe Thumbnail using Scanline or mental ray for 3ds Max

TurboSquid Artists, TurboTips Leave a Comment

This quick tutorial walks through the process of making a wireframe thumbnail using Scanline or mental ray for 3ds Max.  The steps presented in the video are outlined below. Open 3ds Max file. If it’s a Scanline file, change renderer to mental ray. Go to the material editor (m). Change the material from “Standard” to “Composite” by pressing the button …