A Q&A with TurboSquid’s VR Experts

Kate Voisin Real-Time, Site, VR Leave a Comment

Last week, TurboSquid attended the 2016 Collision Conference, hosted in our very own city of New Orleans. Between hosting some great events and getting a look at some exciting new start-ups, we attended several talks about future technology and the role of Virtual Reality within that future. I sat down with Matt Hales (TurboSquid’s VP of Creative) and Beau Perschall …

IRL Review of the PSVR from GDC16

Matthew Hales Real-Time, Site, VR 2 Comments

Sony’s PlayStation VR [PSVR] headset is an interesting case. Having recently received a demo of the device it’s clear that it can’t be easily ranked against its peers in the high-end VR space, the Oculus Rift and the HTC Vive. A lot of this has to do with display tech. Solving for the “Screen Door Effect” With less per-eye resolution …

Virtual Reality and 3D Asset Prep

Adele Tiblier Real-Time, Site, VR Leave a Comment

Our own VP of Creative, (the biggest VR enthusiast in our office by far), recently combined his love of 3D model making and his countless hours of immersion into this new platform to create a deeper dive into the differences between developing a conventional video game versus one that will be experienced via virtual reality. The full article, Keeping it …