A Q&A with TurboSquid’s VR Experts

Kate Voisin Real-Time, Site, VR Leave a Comment

Last week, TurboSquid attended the 2016 Collision Conference, hosted in our very own city of New Orleans. Between hosting some great events and getting a look at some exciting new start-ups, we attended several talks about future technology and the role of Virtual Reality within that future. I sat down with Matt Hales (TurboSquid’s VP of Creative) and Beau Perschall …

Awaiting Greatness from the Playstation VR at GDC16

Matthew Hales Real-Time, VR Leave a Comment

Sony has finally joined Oculus and HTC in announcing the price, schedule, and general specifications of their first consumer HMD, leaving the actual performance of the PlayStation VR (formerly known as Project Morpheus) one of the last great mysteries of consumer VR.   Last week a Sony VP made perhaps more news than he would have liked when his quote, …

Virtual Reality and 3D Asset Prep

Adele Tiblier Real-Time, Site, VR Leave a Comment

Our own VP of Creative, (the biggest VR enthusiast in our office by far), recently combined his love of 3D model making and his countless hours of immersion into this new platform to create a deeper dive into the differences between developing a conventional video game versus one that will be experienced via virtual reality. The full article, Keeping it …