Working with Amazon Lumberyard at TurboSquid

Working with Amazon’s Lumberyard Engine

Ben Bickle Industry News, Real-Time, VR

At TurboSquid, we get a unique perspective on game engines. Instead of learning every facet of a single engine to make a completed game or experience, we instead learn a single facet of every engine on behalf of artists that look to us for guidance. We recently announced StemCell, which (among other things) is an automation process that connects artists …

TurboSquid VR Gallery: lashkoalex

Unleashing the TurboSquid VR Gallery: lashkoalex

Ben Bickle Featured Artists, Industry News, Real-Time

TurboSquid is pleased to announce the release of the second VR gallery experience, this time dedicated to man’s best friend. Read on to find out what what’s new with the gallery experience and how you can take home your very own virtual dog for free! The models featured in this gallery all come from TurboSquid artist Alex Lashko, known as …

TurboSquid Scholarship

The TurboSquid 2017 Spring Scholarship

Paul Teall Company, Industry News

Over the course of this past year, many of our team members have been spending time participating in education-related initiatives. We’ve contributed to events such as the LSU student Animation Jam, the YouthForce NOLA Career Expo, and job opportunity discussions at our local community college. These events have given our team members a powerful opportunity to interact with and mentor …

Blender Support for CheckMate

TurboSquid Adding Blender Support to CheckMate

Paul Teall 3D Modeling, CheckMate, Industry News

We launched our CheckMate certification program back in 2011, and in that time we’ve hand inspected and certified over 40,000 products on TurboSquid. The spec has gone through a couple of updates over the years, but one thing that hasn’t changed much is the list of formats that we certify – 3ds Max, Maya, Cinema4D, and Lightwave. We’re happy to …

StemCell Dinner at GDC

Nik Stephney Industry News, Site

Last week was a busy week for us here at TurboSquid! We released the StemCell beta on Monday, and we also officially made models from PC game Wasteland 2 available for purchase on Thursday. Finally, we had several people roaming the halls of the Game Developers Conference (GDC) in San Francisco – Matt Wisdom (CEO), Beau Perschall (VP of Biz …