On Friday the 28th, LSU Digital Media Arts and Engineering is hosting the second annual Red Stick Symposium! This year, there’s a great lineup of speakers with decades of game development experience and a strong showing in VR. Mix this in with dozens of students and indies looking to make an impact in the games scene and you’ve got a recipe for incredible discussions and some awesome game demos. Read More
We launched our CheckMate certification program back in 2011, and in that time we’ve hand inspected and certified over 40,000 products on TurboSquid. The spec has gone through a couple of updates over the years, but one thing that hasn’t changed much is the list of formats that we certify – 3ds Max, Maya, Cinema4D, and Lightwave. We’re happy to announce that we’ll soon be adding a new format to the mix: Blender. Read More
Last week was a busy week for us here at TurboSquid! We released the StemCell beta on Monday, and we also officially made models from PC game Wasteland 2 available for purchase on Thursday. Finally, we had several people roaming the halls of the Game Developers Conference (GDC) in San Francisco – Matt Wisdom (CEO), Beau Perschall (VP of Biz Dev), Dan Lion (VP of Sales), Dade Orgeron (VP of Creative Tech), Matthew Hales (VP of Immersive Tech), and Ben Bickle (Associate Producer).
The initial packs include dozens of characters and creatures that shipped in the remastered HD edition of Wasteland 2. The characters are all rigged, and additional animation packs from the game are also available for sale. Read More
New Orleans, Louisiana, February 27, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today a beta release of a major breakthrough in standardizing the creation and usage of 3D models. Together with industry-leading advisors, they’ve developed tools and processes that will allow a 3D model created in one 3D modeling application to “just work” smoothly in others. The project is called StemCell. Read More
It’s that time of year again. TurboSquid is packing up and heading to San Francisco for the Game Developers Conference (GDC) on Monday, February 27th. As always the conference is jam packed with sessions, keynotes and exhibits from the best in the industry. We’re excited to talk games with the developers in attendance and share a few exciting announcements. Read More