This is part four of our TurboSquid artist series on working with Physically Based Rendering (PBR). If you missed the previous entries, you can read them in the links below. An Intro to Physically Based Rendering Material Workflows and Metallic/Roughness Explore 3D Technologies that Support Physically Based Rendering How to Find and Use Physically Based Rendering Materials In this blog …
Enjoy October with these 3D Models Perfect for the Autumn Season
As the leaves change color and the air turns crisp, there’s no denying that autumn is beginning to set in. So what better way to enjoy the change in season than with a collection of autumnal-inspired 3D models? Whether you’re a professional designer, a hobbyist, or simply someone who appreciates the beauty of nature, these models are sure to be …
How to Find and Use Physically Based Rendering Materials
Welcome back to our continuing series of blog posts on physically based rendering (PBR)! If you missed our previous posts, we’ve linked them below for your reading pleasure. An Intro to Physically Based Rendering Material Workflows and Metallic/Roughness Explore 3D Technologies that Support Physically Based Rendering In this third part, we’ll discuss the importance of having a good library of …
SIGGRAPH 2023: AI and NeRF Tech Steal the Show
SIGGRAPH has come and gone, and it truly has been one of our favorite events this year! 2023 marked the expo’s 50th anniversary exploring the latest innovations and technological advancements in computer graphics, animation, artificial intelligence, and more. If we could summarize our involvement this year in two words, it would be generative AI and NeRF. (Okay, sure, one is …
Artist Spotlight: Dena business
While his inspirations may not be immediately evident at first glance, a closer look at ‘Dena business’ aka AhmadReza AfsharMoghadam’s 3D models on TurboSquid reveals a deep affinity for video games such as The Last of Us, Resident Evil, and A Plague Tale. So, join us and learn how contemporary games and movies have influenced his remarkable environments, intricate insect …
StemCell v2 is almost here: Save more time selling 3D models
When it comes to modeling, everybody has a preference — Maya, 3ds Max, Cinema 4D, you name it. But as everyone knows, making a model in one application can be limiting when it comes to future sales. What is a standard file in one market, might be completely different in another, leading many to have to make the choice between …