TurboSquid Headed To GDC

Nik Stephney Company, Site Leave a Comment

Each spring, thousands of game developers descend upon San Francisco for a week of learning and re-connecting with others in the industry at the Game Developers Conference (GDC). It’s one of our favorite shows to attend, as we get to catch up with lots of our top customers (and also some artists!). Last year, we convened a gathering of the members of our StemCell Industry Council, and this year we’ll be catching up with many of them to update them on StemCell’s progress.

StemCell 3D Models Industry Council

StemCell Program Launched to TurboSquid Artist Community

DeLonna Day 3D Modeling, Company, Industry News, Press Release, Site

New Orleans, January 12th, 2018 — TurboSquid, the world’s largest 3D marketplace, announced this week that its StemCell model standardization program launched to its massive community of 3D artists. The StemCell initiative greatly simplifies the process of building, buying, and using 3D models. The differences across 3D modeling apps, file formats, and rendering engines make it difficult to develop large-scale libraries …

Bikers from Road Redemption

Customer Spotlight: Road Redemption

DeLonna Day 3D Modeling, Customers, Industry News

We recently talked to Evan Smith, Co-Founder and Creative Director of Pixel Dash Studios, about his team’s action/racing game Road Redemption. The game was released this past October on Steam with console versions planned for 2018. Read on to see how Evan and the team got started with Road Redemption, and how TurboSquid models were used throughout their…

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