Welcome back to our continuing series of blog posts on physically based rendering (PBR)! If you missed our previous posts, we’ve linked them below for your reading pleasure. An Intro to Physically Based Rendering Material Workflows and Metallic/Roughness Explore 3D Technologies that Support Physically Based Rendering In this third part, we’ll discuss the importance of having a good library of …
SIGGRAPH 2023: AI and NeRF Tech Steal the Show
SIGGRAPH has come and gone, and it truly has been one of our favorite events this year! 2023 marked the expo’s 50th anniversary exploring the latest innovations and technological advancements in computer graphics, animation, artificial intelligence, and more. If we could summarize our involvement this year in two words, it would be generative AI and NeRF. (Okay, sure, one is …
Artist Spotlight: Dena business
While his inspirations may not be immediately evident at first glance, a closer look at ‘Dena business’ aka AhmadReza AfsharMoghadam’s 3D models on TurboSquid reveals a deep affinity for video games such as The Last of Us, Resident Evil, and A Plague Tale. So, join us and learn how contemporary games and movies have influenced his remarkable environments, intricate insect …
StemCell v2 is almost here: Save more time selling 3D models
When it comes to modeling, everybody has a preference — Maya, 3ds Max, Cinema 4D, you name it. But as everyone knows, making a model in one application can be limiting when it comes to future sales. What is a standard file in one market, might be completely different in another, leading many to have to make the choice between …
Explore 3D Technologies that Support Physically Based Rendering
As discussed in our previous blog post, Physically Based Rendering (PBR) has become a widely adopted standard in the 3D industry, with a particular emphasis on the metallic/roughness workflow. This is because popular DCC apps like Blender, Maya, 3ds Max, and Cinema 4D can consistently render identical PBR scenes when artists use this method. In this second installment of our …
An Intro to Physically Based Rendering Material Workflows and Metallic/Roughness
Physically based rendering, also known as PBR, is a rendering technique that simulates the interaction of light with materials in a physically accurate manner. It creates more realistic and believable graphics by considering the physical properties of materials, such as their reflectivity, roughness, and transparency. Due to the immersive and visually stunning 3D environments that PBR can provide, adoption of …