New Orleans, Louisiana, February 27, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today a beta release of a major breakthrough in standardizing the creation and usage of 3D models. Together with industry-leading advisors, they’ve developed tools and processes that will allow a 3D model created in one 3D modeling application to “just work” smoothly in others. The project is called StemCell. Read More
It’s that time of year again. TurboSquid is packing up and heading to San Francisco for the Game Developers Conference (GDC) on Monday, February 27th. As always the conference is jam packed with sessions, keynotes and exhibits from the best in the industry. We’re excited to talk games with the developers in attendance and share a few exciting announcements. Read More
Examine the work of TurboSquid’s top VR horror artist, up-close and personal.
About the Artist
TurboSquid is thrilled to present the work of one of our most popular VR artists: Cecoaliensa. His creations will be well-known to many VR enthusiasts as they have been featured in some of VR’s most popular titles. No one who has ever had a Cecoaliensa zombie sneak up behind them as they desperately unload their virtual nine millimeter will ever forget it.
New Orleans, Louisiana, January 30, 2017 — TurboSquid, the world’s largest 3D marketplace, announced today that it has acquired both CGStudio and TF3DM. Both sites were built and operated by Silviu Claponea, who will also be joining TurboSquid as part of the deal.
“We’ve been admiring what Silviu has been able to build for quite a while now”, said Matt Wisdom, TurboSquid CEO. Read More
Last Saturday night, TurboSquid was thrilled to take part in the 9th annual Surreal Salon at Baton Rouge Gallery, a national juried exhibition of pop-surrealist art. The show was juried by one of the most talented artists working within the pop-surrealism movement today, Greg “Craola” Simkins, and featured incredible surrealist works from around the world.
Epic’s Unreal Engine 4.14 is a beefy update all around, and includes great stuff for TurboSquid users– especially those creating VR content. Real-time, GPU-rendered graphics have always required a tight belt when it comes to poly counts and texture sizes, and the introduction this year of consumer VR hardware has brought with it a renewed emphasis on optimization.
If you’ve ever skipped an otherwise perfect model because it seemed a bit too dense, you might give it a second look after seeing what 4.14 can do to optimize heavier assets.