Selling 3D Models Online: 11 Helpful Do’s and Don’ts

DeLonna Day 3D Best Practices, 3D Modeling, Artists, Site, TurboTips 0 Comments

Interested in learning what it takes to successfully sell 3D models online? Perhaps you’ve recently graduated from a digital art program, or maybe you are an experienced professional making additional models in your spare time. Either way, if you are actively creating 3D models, then you could potentially earn some additional money selling them online. Before diving into the world of online 3D marketplaces, it’s important to understand that the purpose of the product you are creating is to ultimately save time for the customer who purchases it (since they won’t have to model it with their own resources).

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Artist Guest Post: Missset

DeLonna Day 3D Modeling, Artists, Guest Artists 0 Comments

Recreating a majestic bald eagle in 3D would be a challenge for many 3D artists. The eyes, beak, feathers, and talons need to be done just right to capture the spirit of this bird of prey.

Eagle 3D model by Missset

Anatomically correct feathers, created with 3ds Max native instruments.


detailed 3d eagle model by Missset

Dmytro Teslenko specializes in beautiful animal models, and you can follow along in this time-lapse video to see how he models and sculpts this feathered creature from start to finish.

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Working with Amazon Lumberyard at TurboSquid

Working with Amazon’s Lumberyard Engine

Ben Bickle Industry News, Real-Time, VR 0 Comments

At TurboSquid, we get a unique perspective on game engines. Instead of learning every facet of a single engine to make a completed game or experience, we instead learn a single facet of every engine on behalf of artists that look to us for guidance.

We recently announced StemCell, which (among other things) is an automation process that connects artists that want to focus on the platforms they’re comfortable with to all kinds of audiences by converting models from formats they know to various platforms and making them as if they were made specifically for those engines or renderers.

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TurboSquid VR Gallery: lashkoalex

Unleashing the TurboSquid VR Gallery: lashkoalex

Ben Bickle Featured Artists, Industry News, Real-Time

TurboSquid is pleased to announce the release of the second VR gallery experience, this time dedicated to man’s best friend. Read on to find out what what’s new with the gallery experience and how you can take home your very own virtual dog for free!


Download the TurboSquid VR Gallery: lashkoalex
Petting dogs in VR

About the Artist

The models featured in this gallery all come from TurboSquid artist Alex Lashko, known as lashkoalex on the site, who has mastered the niche of game-ready 3D dogs.

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Artist Guest Post: RaveeCG

DeLonna Day Artists, Guest Artists

Capturing the detail on an animal that’s been extinct for millions of years can be a unique challenge. Want to try your hand at modeling something like this armored Triceratops?

Triceratops 3D model by RaveeCG

Incredible details at a low 12,488 polygon count.

Detailed triceratops 3d model by RaveeCG

Follow along with TurboSquid artist RaveeCG as he sculpts this three-horned dinosaur from scratch using Zbrush 4R7.

zBrush demo by RaveeCG
zBrush demo by RaveeCG

In part 1, RaveeCG blocks out the dinosaur’s shape and progresses through a moderate level of detail.

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Polycounts for Real-Time Content – Looking for Feedback

Ben Bickle Real-Time

I’m sure you’ve asked yourself ‘how many polygons should this object be?’ at some point, especially if you’re involved in real-time asset workflows. To make matters worse, when you go to any online forum to ask for an answer, more often than not, the answer you’ll get is ‘it depends.’

This can be a tough question to answer. The issue is amplified when selling stock 3D assets that can go to all kinds of projects – you lose the project specific artistic and budgetary constraints that normally answer this question.

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