Enjoy October with these 3D Models Perfect for the Autumn Season

Jesse Radonski Featured Artists, Featured Models, Site

As the leaves change color and the air turns crisp, there’s no denying that autumn is beginning to set in. So what better way to enjoy the change in season than with a collection of autumnal-inspired 3D models? Whether you’re a professional designer, a hobbyist, or simply someone who appreciates the beauty of nature, these models are sure to be …

How to Find and Use Physically Based Rendering Materials

Daniel Chavez 3D Modeling

Welcome back to our continuing series of blog posts on physically based rendering (PBR)! If you missed our previous posts, we’ve linked them below for your reading pleasure. An Intro to Physically Based Rendering Material Workflows and Metallic/Roughness Explore 3D Technologies that Support Physically Based Rendering In this third part, we’ll discuss the importance of having a good library of …

The entrance to SIGGRAPH 2023

SIGGRAPH 2023: AI and NeRF Tech Steal the Show

Jesse Radonski Events

SIGGRAPH has come and gone, and it truly has been one of our favorite events this year! 2023 marked the expo’s 50th anniversary exploring the latest innovations and technological advancements in computer graphics, animation, artificial intelligence, and more. If we could summarize our involvement this year in two words, it would be generative AI and NeRF. (Okay, sure, one is …

A 3D environment of an old classic library.

Artist Spotlight: Dena business

Brad Thorne Featured Artists

While his inspirations may not be immediately evident at first glance, a closer look at ‘Dena business’ aka AhmadReza AfsharMoghadam’s 3D models on TurboSquid reveals a deep affinity for video games such as The Last of Us, Resident Evil, and A Plague Tale. So, join us and learn how contemporary games and movies have influenced his remarkable environments, intricate insect …

Visual series of the pay phone UV breakdown

Explore 3D Technologies that Support Physically Based Rendering

Daniel Chavez 3D Modeling

As discussed in our previous blog post, Physically Based Rendering (PBR) has become a widely adopted standard in the 3D industry, with a particular emphasis on the metallic/roughness workflow. This is because popular DCC apps like Blender, Maya, 3ds Max, and Cinema 4D can consistently render identical PBR scenes when artists use this method. In this second installment of our …