Artist Guest Post: Vilitay

DeLonna 3D Modeling, Artists, Guest Artists 1 Comment

We’ve watched as 3D modeling has become more and more realistic, but we’ve also really enjoyed the trend of beautifully crafted low-poly styled models. Some artists even specialize in this style, like TurboSquid artist Vitaliy Provkin, or Vilitay. His collection boasts a large number of cute, low-poly models that would look right at home in a retro video game. Our …

Speed Up Your Purchase With Express Checkout

Paul Teall Company, Customers, Site Leave a Comment

We’ve just released a feature that has been long requested by many of our most frequent customers: Express Checkout. This feature is designed with our power users in mind. You can now save a default purchasing method from within your Cart, and then use that payment method to quickly purchase individual models directly from the product page. This means that …

StemCell

Over 1,600 Models for Every Major 3D App: StemCell at 3 Months

DeLonna 3D Modeling, Customers, Industry News Leave a Comment

Back in January, we launched our StemCell Program to the TurboSquid Artist community. Since then, more and more artists have been working directly with the TurboSquid staff, building models to our spec, and getting through the rigorous training materials. Thanks to everyone’s hard work, our StemCell catalog is now at over 1,600 3D models and counting, in less than 3 …

The Search for the Next Model Exchange Format

Ben Bickle 3D Modeling, Industry News Leave a Comment

3D as an industry has seen rapid change since its inception. Buyouts, mergers, and takeovers often mean that products can often outlive the companies that created them. Asking a question as simple as ‘who made .obj?’ is a story in itself, and, while researching this piece, took me through a trip of the history of the 3D industry – one …

TurboSquid Headed To GDC

Nik Stephney Company, Site Leave a Comment

Each spring, thousands of game developers descend upon San Francisco for a week of learning and re-connecting with others in the industry at the Game Developers Conference (GDC). It’s one of our favorite shows to attend, as we get to catch up with lots of our top customers (and also some artists!). Last year, we convened a gathering of the members of our StemCell Industry Council, and this year we’ll be catching up with many of them to update them on StemCell’s progress.