Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag.

Designing Details: Procedural Rock Details with Substance Designer

Claire Fontenot Featured Artists, Guest Artists, Site 1 Comment

In this article, 3D artist Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag. You can see the entire project on his ArtStation page. Francesco’s tutorial is packed with detail, so here’s a quick guide to what’s inside: Why use Substance Designer? Using many, many references! Making Big …

Adam Savage in his ACES helmet at San Diego Comic Con

Adam Savage 3D Printed His Comic-Con Helmet from a TurboSquid Model

Claire Fontenot Customers, Sightings, Site 4 Comments

Adam Savage, known best as the star and executive producer of MythBusters, has translated his talent and fame into several popular ventures, including his website and YouTube Channel, Tested, where he combines his love for all things engineering and nerd culture. Any true fan knows that Adam regularly attends Comic-Con and other large conventions incognito in a cosplay of his …

Cover image from Short Samurai film by Jon Finger

How VFX Artist Jon Finger Uses TurboSquid in His Workflow

Claire Fontenot Customers, Sightings, Site 7 Comments

VFX and TurboSquid go hand-in-hand. One of our favorite games to play at TurboSquid is Spot that Asset, where we try to find models by TurboSquid artists on television and in major motion pictures. While the TurboSquid market is great for large production studios, it’s also an accessible tool for smaller projects as well.   This month, we chatted with VFX …

The Mage's Tale by ineXile

Bringing inXile’s The Mage’s Tale to Life

Claire Fontenot Customers, Guest Artists, Real-Time, Sightings, VR 1 Comment

Long-time customer and partner (and our New Orleans neighbor) inXile Entertainment has utilized TurboSquid for years as a quick and cost-effective tool for bringing their rich, world-building games to life as an independent studio. inXile uses TurboSquid for early game prototyping, all the way through final development, to populate their worlds with props and elements to save on vital manpower. Recently, inXile …

Glen Johnson Dystopia/Utopia Entry

Announcing Winners of Dystopia/Utopia 3D Art Competition

DeLonna 3D Modeling, Artists, Contests 2 Comments

“Dystopia/Utopia” was our second 3D art challenge, and we received so many thought-provoking images that our panel of judges certainly had their work cut out for them. We’d like to give a huge thank you to everyone who participated, and we’re delighted to share the winners of this year’s TurboSquid art competition! 1st place – Glen Johnson Glen’s prize-winning masterpiece …

Arch Angel by Javier Antunez

Tattoo realism reimagined with Tattooed Theory’s Javier Antunez

Claire Fontenot 3D Modeling, Artists, Customers, Featured Artists, Guest Artists, Sightings 4 Comments

3D models are commonplace tools in most industries that deal in digital, but how useful can 3D be when screens are removed from the mix entirely? We recently became aware of a very singular use case for TurboSquid’s 3D catalog: tattoos. We sat down with Javier Antunez, owner and popular realist artist at Tattooed Theory to hear more about his …