Have you seen our newest homepage image? It was created by TurboSquid Modeler Francesco Furneri, an expert in designing details that bring his 3D models to life. Having previously published a guest article on this blog on creating procedural rock details, he recently sent us his newest tutorial to share with our artists and customers. In part one of this …
New Game from TurboSquid Artist Available on Steam
Wes Abrams, aka abramsdesign, is a Diamond-level TurboSquid artist who is putting his extensive collection of high-quality, real-time models to work! Wes started selling models on TurboSquid in 2011. Now he and his three brothers Derek, David, and Jason Abrams have developed a charming indie video game for PC meant to immerse the player in the serene and often whimsical …
Specializing in PBR Part 1: Aicrovision
Welcome to Part 1 of our 2-part PBR artist interview series! We’re sitting down with two great TurboSquid artists to talk about tools, workflows, and tactics for tackling PBR modeling. This week, we spoke with Ashkan Ghaffari aka Aicrovision who specializes in StemCell Certified PBR models. He goes in-depth with us about his workflow for creating high-quality PBR models. TurboSquid: …
Designing Details: Procedural Rock Details with Substance Designer
In this article, 3D artist Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag. You can see the entire project on his ArtStation page. Francesco’s tutorial is packed with detail, so here’s a quick guide to what’s inside: Why use Substance Designer? Using many, many references! Making Big …
Tattoo realism reimagined with Tattooed Theory’s Javier Antunez
3D models are commonplace tools in most industries that deal in digital, but how useful can 3D be when screens are removed from the mix entirely? We recently became aware of a very singular use case for TurboSquid’s 3D catalog: tattoos. We sat down with Javier Antunez, owner and popular realist artist at Tattooed Theory to hear more about his …
Artist Guest Post: 3Dslm
For this week’s artist guest post, we wanted to share a tutorial highlighting basic shapes with well-done textures. Stroiny Lucian, better known as 3Dslm in the TurboSquid community, includes some WIP videos of how he made his Wooden Toys model. While the models are simple in shape, the quality of the textures are the true meat and potatoes of this …