For this week’s artist guest post, we wanted to share a tutorial highlighting basic shapes with well-done textures. Stroiny Lucian, better known as 3Dslm in the TurboSquid community, includes some WIP videos of how he made his Wooden Toys model.
While the models are simple in shape, the quality of the textures are the true meat and potatoes of this model set. Included are four textures for metalness, four textures for specular, and five textures for V-ray. In this video, Stroiny shows how he goes about creating some of these wooden textures in Substance Painter.
For those who want to peer into the modeling workflow of Stroiny, you’re in luck. His process is documented in another speed modeling video where he creates the toys in 3ds Max. The models’ units are measured in centimeters and have real-world scale. Here, you can see him adjusting the train’s wheel size and position.
Next comes the plane. After modeling the plane shape, Stroiny duplicates the chimney stack from the train to use as the spinner tip on the plane.
And finally, the structure of the cube is blocked out.