How-To Video: Fixing Overlapping Vertices in 3ds Max

TurboSquid 3D Modeling, Artists, CheckMate, TurboTips

Got 5 Minutes? Then you have time for this video outlining how to find and fix overlapping Vertices using xView in 3ds Max 2010 or later. Find “xView” in the drop-down menu and once your mouse is over it another set of options will appear and you want to select “Overlapping Faces”. Go to “Customize”, then “Units Setup…”, and select …

How-To Video: Fixing Overlapping Faces in 3ds Max

TurboSquid 3D Modeling, Artists, CheckMate, TurboTips

This video will show you how to find and fix overlapping faces using xView in 3ds Max 2010 or later. Select the model. If grouped, ungroup the model. Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script. Find “xView” in the drop-down menu and once your mouse is over it another set …

How-To Video: Rendering a Turntable using the POPA_3D CheckMate Script

TurboSquid 3D Modeling, Artists, CheckMate, TurboTips

  Remember that CheckMate Scripts Contest we ran, not so long ago? Well, if you missed it, there was a winner and his script is pretty spectacular. See it in action in this video tutorial entitled “Rendering a Turntable using the POPA_3D CheckMate Script” (for a mental ray or Scanline file). The steps followed in the video are also outlined …

Speeding Up the CheckMate Process

Mark Dunn Artists, CheckMate, publishing, Site

We are always looking for ways to improve the CheckMate certification process. Often, the only thing that prevents a model from being certified is a small error, like a spelling mistake or typo. In cases like these, it would often just be easier for TurboSquid to make a quick fix to the product. Beginning Wednesday, August 22nd, TurboSquid will begin …

How-To Video: Making a Wireframe Thumbnail using Scanline or mental ray for 3ds Max

TurboSquid Artists, TurboTips

This quick tutorial walks through the process of making a wireframe thumbnail using Scanline or mental ray for 3ds Max.  The steps presented in the video are outlined below. Open 3ds Max file. If it’s a Scanline file, change renderer to mental ray. Go to the material editor (m). Change the material from “Standard” to “Composite” by pressing the button …