How-To Video: Fixing Overlapping Faces in 3ds Max

TurboSquid 3D Modeling, Artists, CheckMate, TurboTips

This video will show you how to find and fix overlapping faces using xView in 3ds Max 2010 or later.

  1. Select the model.
  2. If grouped, ungroup the model.
  3. Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script.
  4. Find “xView” in the drop-down menu and once your mouse is over it another set of options will appear and you want to select “Overlapping Faces”.
  5. Again, make sure the model is selected, then at the bottom click where it says “[Click Here To Configure]”.
  6. Change the “Tolerance:” to 0.0001.
  7. Choose an overlapping face that you would like to fix, then go to the modify tab, and under “Selection” choose “Polygon”.
  8. Select the overlapping face that you chose to fix and it should highlight in red or be outlined in red.
  9. Now there are two options to fix the overlapping faces:
    • You can choose “Select and Move” and move the X-coordinate (or whatever coordinate is appropriate) out slightly, or
    • At the bottom, select “Absolute Mode Transform Type-In” and enter in the X-coordinate (or whatever coordinate is appropriate) how much you want the face to move out from its original location (in the video I moved it out 0.01).

Visit our Knowledge Base for additional 3ds Max instructional videos.

The CheckMate Lite 3D model of an Ikea-style chair used in the creation of this video by TurboSquid artist Studio Mozo.