Building a holiday scene, like the season itself, can be chaotic. Whether it’s a snow-covered town or a festive storefront, you need a whole load of assets to recreate the most decorative time of year. Or perhaps you just want some objects to populate an arctic environment. When it came time to highlight our favorite holiday-themed assets from the library, …
Inspired by November: Thanksgiving 3D models and more
When it comes to November, it can be easy to just zero in on turkey day. Especially when you’re tasked with creating Thanksgiving content. And while there’s a wealth of great Thanksgiving models in the library, we also wanted to highlight some options that would work well for other popular events, like Black Friday, No-Shave November, and more. Have a …
How Digital Reality Lab Creates Photorealistic 3D Models
The Uncanny Valley can be a frightful place when you’re creating photorealistic 3D models of people. But with a talented team and a lot of cameras, you can create digital humans from all walks of life. Digital Reality Lab took us behind the scenes of their studio in Bulgaria where they specialize in character 3D scanning services for VFX, video …
Physically Based Rendering Best Practices and Tips
This is part four of our TurboSquid artist series on working with Physically Based Rendering (PBR). If you missed the previous entries, you can read them in the links below. An Intro to Physically Based Rendering Material Workflows and Metallic/Roughness Explore 3D Technologies that Support Physically Based Rendering How to Find and Use Physically Based Rendering Materials In this blog …
How to Find and Use Physically Based Rendering Materials
Welcome back to our continuing series of blog posts on physically based rendering (PBR)! If you missed our previous posts, we’ve linked them below for your reading pleasure. An Intro to Physically Based Rendering Material Workflows and Metallic/Roughness Explore 3D Technologies that Support Physically Based Rendering In this third part, we’ll discuss the importance of having a good library of …
StemCell v2 is almost here: Save more time selling 3D models
When it comes to modeling, everybody has a preference — Maya, 3ds Max, Cinema 4D, you name it. But as everyone knows, making a model in one application can be limiting when it comes to future sales. What is a standard file in one market, might be completely different in another, leading many to have to make the choice between …