YurkP’s final installment is ready for your viewing pleasure, just in time for the holidays. This portion is specifically designated to preparing models for Unreal Engine. If you’d like to read any of the other articles in this series, you can do so…
Artist Guest Post: YurkP – Texturing in a Nutshell
YurkP takes another step towards the completion of his Cuban House of Diversity model. This week, follow along through the ins and outs of texturing and learn the general operation of Substance Painter software. You can read other parts of this tutorial…
Artist Guest Post: YurkP – Flipped Normals and Smoothing Groups
As promised, we’re happy to present the next installment of artist YurkP’s tutorial of his Cuban House of Diversity model. Today’s segment will cover flipped normals and smoothing groups. You can read last week’s segment about Reference and Scene Prep here. At first, I thought this object might be too easy for this tutorial. However, I found some tiny things, …
TurboTips: V-Ray FastSSS2 Material, Part 1
The following is an in-depth guide to the regular V-Ray Blend Material. In this series, we will cover the theory behind many of the features of the material. We’ll also show specific examples of settings and give you some tricks to use. While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray …
TurboTips: V-Ray Material, Part 5: Workflow
In this series of Turbo Tips, we’re giving you an in-depth guide to regular V-Ray Material. We’ll cover the theory behind many of the features of the material and give you specific examples of settings and tricks to use. While the example images are from 3ds Max, the same concepts and settings can be used in V-Ray for Maya. The information covered …