How-To Video: Fixing Ngons in 3ds Max

TurboSquid Site

  You under According to 2.2.1 in the CheckMate Pro Specification, the topology must be quads and triangles only for CheckMate Pro Certification. This video will show you how to find and fix Ngons in 3ds Max. Ngons are polygons with more than 4 sides. The reason Ngons are not allowed in CheckMate Pro is due to the fact that …

How-To Video: Fixing Overlapping Faces in 3ds Max

TurboSquid 3D Modeling, Artists, CheckMate, TurboTips

This video will show you how to find and fix overlapping faces using xView in 3ds Max 2010 or later. Select the model. If grouped, ungroup the model. Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script. Find “xView” in the drop-down menu and once your mouse is over it another set …

How-To Video: Making a Wireframe Thumbnail using Scanline or mental ray for 3ds Max

TurboSquid Artists, TurboTips

This quick tutorial walks through the process of making a wireframe thumbnail using Scanline or mental ray for 3ds Max.  The steps presented in the video are outlined below. Open 3ds Max file. If it’s a Scanline file, change renderer to mental ray. Go to the material editor (m). Change the material from “Standard” to “Composite” by pressing the button …

TurboSquid at Siggraph – Day 1

TurboSquid Site

This week is the annual SIGGRAPH conference at the Los Angeles Convention Center. Tens of thousands attendees will convene over the next few days for classes on CG techniques, hands-on demonstrations of new technology, meetings, discussions, and gatherings of all kinds. SIGGRAPH also includes a nonstop animation festival and a feast-for-the-eyes exhibition of new CG technology. For CG aficionados in North …

CheckMate Tools Contest – We Have a Winner!

TurboSquid Artists, CheckMate

It was a tough call, but we managed to choose our three winners of the CheckMate Tools contest. Once again, our members succeeded in dazzling us with their brilliance and ingenuity. The goal of the contest, which ran until March 31, was to create a script that would look for CheckMate issues when running pre-2010 releases of 3ds Max. Our …