TurboTips: V-Ray Material, Part 1: Diffuse

Calvin Bryson 3D Modeling, Artists, TurboTips, V-Ray Material Leave a Comment

In this series of Turbo Tips, we’re giving you an in-depth guide to regular V-Ray Material. We’ll cover the theory behind many of the features of the material and give you specific examples of settings and tricks to use. While the example images are from 3ds Max, the same concepts and settings can be used in V-Ray for Maya. The …

TurboTips: An In-Depth Look at Falloff Maps

Calvin Bryson 3D Modeling, Artists, Site, TurboTips Leave a Comment

Falloff maps are an extremely powerful tool for artists to utilize when creating procedural shaders. They are essential when trying to create any realistic shader that is reflective or has color changing properties like chrome, metals, and pearlescent paint.  In order to use Falloff maps effectively, it is important to understand how the map works. In this week’s edition of …

TurboTips: Scene Optimizations & Best Practices, Part 4

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips Leave a Comment

It is very easy to zone out and work away without thinking about your scene, naming, or organization. Before you know it, you have a few dozen cloned objects named Box#### or a Material Editor full of textures named # – Default, and if you take a break, you may not always remember what’s what, or what’s applied to where. …

TurboTips: Scene Optimizations & Best Practices, Part 3

Calvin Bryson 3D Best Practices, Artists, Site, TurboTips Leave a Comment

For viewport navigation, grouping and selection sets are the way to go. Both can be as big or small as you want. Like layers, groups are retained when merging scenes, while selections are saved per scene. This is the third part of our four-part series on Scene Optimizations and Best Practices.  For our purposes, we are demonstrating below with screen shots …

TurboTips: Scene Optimizations & Best Practices, Part 2

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips Leave a Comment

Navigation using the layer editor is something every artist should do, or at least know how to do; it’s a powerful tool when it comes to organizing a scene. The layer editor makes it quick to select objects and groups, and offers a variety of other controls. Layers are retained when importing or merging scenes together, so its important to …

TurboTips: A Guide for PSD Structure

Calvin Bryson 3D Modeling, Artists, Site, TurboTips Leave a Comment

Photoshop is the most commonly used program in creating textures for 3d models, but what about the customer who needs to edit these textures ? The majority of TurboSquid customers edit the textures of a model after purchase, and more often than not, they are using Photoshop to do so.  Letting the customer know that a well-organized PSD is included …