YurkP’s final installment is ready for your viewing pleasure, just in time for the holidays. This portion is specifically designated to preparing models for Unreal Engine. If you’d like to read any of the other articles in this series, you can do so…
More of our recent staff favorites
Here’s more of our hand-picked staff favorite 3D models for the month. If you’d like to view all of our new models…
Artist Guest Post: YurkP – Working with Maps
Only 2 more installments in YurkP’s wonderfully detailed tutorial of his Cuban House of Diversity model. This week, it’s all about maps, stitching and converting them in Photoshop to use with V-Ray renderer. You can read other parts of this tutorial here.
Customer Spotlight: Road Redemption
We recently talked to Evan Smith, Co-Founder and Creative Director of Pixel Dash Studios, about his team’s action/racing game Road Redemption. The game was released this past October on Steam with console versions planned for 2018. Read on to see how Evan and the team got started with Road Redemption, and how TurboSquid models were used throughout their…
Artist Guest Post: YurkP – Texturing in a Nutshell
YurkP takes another step towards the completion of his Cuban House of Diversity model. This week, follow along through the ins and outs of texturing and learn the general operation of Substance Painter software. You can read other parts of this tutorial…
Artist Guest Post: YurkP – Chamfer Operation and UV Unwrapping
Here is the highly anticipated third installment of YurkP’s tutorial series! Today he will explain all about chamfer operation and UV unwrapping for his Cuban House of Diversity model. You can read last week’s segment about Flipped Normals and Smoothing Groups…