Consider the importance of creating an immersive experience and how choosing from a rich library of sound effects (in this case, Shutterstock sound effects) plays into immersion. Having a quality 3D piece to showcase is fundamental, and the integration of soundtracks may represent the icing on the cake in different situations. Also, the demand for technologies based on virtual reality …
Bringing Props to Life with Age
Aging 3D assets is a good exercise for texturing, and it also creates more realism while showcasing your 3D models. You, as artists, have certainly heard of PBR (physically based rendering), expecially if you are into 3D texturing. As a refresher, when you texture props in a realistic way, PBR comes in handy by providing a method for texturing. This …
Creating and Rendering Realistic Metal Materials
Metal materials missing that little bit of zing? Check out Francesco Furneri’s guide to rendering realistic metals and some practical tips for Substance Painter. In this article, you’ll learn how to create realistic metal materials and, in particular, I’ll give you some tips on producing different types of realistic details in Substance Painter. For the purpose of this article, let’s …
Crocodile Project Part 2: Lighting and Rendering with Arnold for Maya
Have you seen our newest homepage image? It was created by TurboSquid Modeler Francesco Furneri, an expert in designing details that bring his 3D models to life. He has previously published a guest article on this blog on creating procedural rock details as well as Part One of this two-part tutorial. In this second part, Francesco dives deep into the …
Texturing Crocodile Skin in Substance Painter
Have you seen our newest homepage image? It was created by TurboSquid Modeler Francesco Furneri, an expert in designing details that bring his 3D models to life. Having previously published a guest article on this blog on creating procedural rock details, he recently sent us his newest tutorial to share with our artists and customers. In part one of this …
New Game from TurboSquid Artist Available on Steam
Wes Abrams, aka abramsdesign, is a Diamond-level TurboSquid artist who is putting his extensive collection of high-quality, real-time models to work! Wes started selling models on TurboSquid in 2011. Now he and his three brothers Derek, David, and Jason Abrams have developed a charming indie video game for PC meant to immerse the player in the serene and often whimsical …