The Uncanny Valley can be a frightful place when you’re creating photorealistic 3D models of people. But with a talented team and a lot of cameras, you can create digital humans from all walks of life. Digital Reality Lab took us behind the scenes of their studio in Bulgaria where they specialize in character 3D scanning services for VFX, video …
Artist Spotlight: Roger Gerzner
Roger Gerzner took his first steps into the world of 3D art more than two decades ago. Since then he’s developed a unique art style that blends 2D designs with 3D modeling. We couldn’t resist the opportunity to chat with Roger about his long career, developing a retro style all of his own, the workflow behind his best characters, artistic …
Artist Spotlight: Deniz Ozemre
Deniz Ozemre’s career began with nothing more than a PC and a passion for digital art. Today, he works on some of the biggest movies in the world. As if that isn’t cool enough, he also creates photorealistic busts of historical figures like Beethoven and Socrates. We couldn’t resist catching up with Deniz to find out how his career got …
Tattoo realism reimagined with Tattooed Theory’s Javier Antunez
3D models are commonplace tools in most industries that deal in digital, but how useful can 3D be when screens are removed from the mix entirely? We recently became aware of a very singular use case for TurboSquid’s 3D catalog: tattoos. We sat down with Javier Antunez, owner and popular realist artist at Tattooed Theory to hear more about his …
Artist Guest Post: YurkP – Texturing in a Nutshell
YurkP takes another step towards the completion of his Cuban House of Diversity model. This week, follow along through the ins and outs of texturing and learn the general operation of Substance Painter software. You can read other parts of this tutorial…
Artist Guest Post: YurkP – Chamfer Operation and UV Unwrapping
Here is the highly anticipated third installment of YurkP’s tutorial series! Today he will explain all about chamfer operation and UV unwrapping for his Cuban House of Diversity model. You can read last week’s segment about Flipped Normals and Smoothing Groups…
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