YurkP’s final installment is ready for your viewing pleasure, just in time for the holidays. This portion is specifically designated to preparing models for Unreal Engine. If you’d like to read any of the other articles in this series, you can do so…
Artist Guest Post: YurkP – Working with Maps
Only 2 more installments in YurkP’s wonderfully detailed tutorial of his Cuban House of Diversity model. This week, it’s all about maps, stitching and converting them in Photoshop to use with V-Ray renderer. You can read other parts of this tutorial here.
Artist Guest Post: YurkP – Texturing in a Nutshell
YurkP takes another step towards the completion of his Cuban House of Diversity model. This week, follow along through the ins and outs of texturing and learn the general operation of Substance Painter software. You can read other parts of this tutorial…
Artist Guest Post: YurkP – Chamfer Operation and UV Unwrapping
Here is the highly anticipated third installment of YurkP’s tutorial series! Today he will explain all about chamfer operation and UV unwrapping for his Cuban House of Diversity model. You can read last week’s segment about Flipped Normals and Smoothing Groups…
Artist Guest Post: YurkP – Flipped Normals and Smoothing Groups
As promised, we’re happy to present the next installment of artist YurkP’s tutorial of his Cuban House of Diversity model. Today’s segment will cover flipped normals and smoothing groups. You can read last week’s segment about Reference and Scene Prep here. At first, I thought this object might be too easy for this tutorial. However, I found some tiny things, …
Artist Guest Post: YurkP – Reference and Scene Prep
For this installation of our Artist Guest Posts, we’re really excited to present a highly detailed tutorial hosted exclusively by TurboSquid. Artist YurkP has broken down his creative process for his Cuban House of Diversity model. This tutorial is so extensive, we’ve opted to present this to you as a 6 part series. In today’s portion, YurkP will talk about …