Stubborn3D is a well rounded artist who enjoys creating complex 3D models. His harp model really struck a chord with us, so we had a little chat with him about his work, CheckMate, and more. Check it out in this edition of the TurboSquid Artist Spotlight!
Like many TurboSquid artists, Massimo Righi is a 3D specialist. As one of our most popular animal creators, Massimo has managed to create a menagerie of a portfolio, from domestic pets to the wild kingdom… all while maintaining a high level of CheckMate quality. With his roaring lion on our home page, we were excited to get to chat Massimo in this Featured Artist Interview! Read More
TurboSquid is battle ready with our new Featured Image by TS Artist roman3dd! As a husband and wife team, Roman and Alina Makarenko have both contributed stylish new models to the TurboSquid catalog. As CheckMate Pro artists, they have made a number of fans in the TS Offices (our VP of Product Development has even used their adorable cartoon sheep as a desktop background). Read More
TurboSquid takes flight with a new featured image! TS Artist Triduza is actually a team of two artists who share duties behind the scenes: Alex, who creates the models, unwrap UVs, and rigging; and Anne, who paints the models’ vivid textures. We interviewed Alex about what inspires the pair, and about the friendly, competitive spirit that drives them to greater heights.
Take a tour of England’s Blenheim Palace with our new Featured Model! TurboSquid Artist 3DMarko is known for bringing an architect’s eye to his 3D models, so we weren’t surprised when he told us that he had, in fact, started his career as an architect. In this Featured Artist interview, we were able to discuss 3DMarko’s art, how he changed gears in his career through the power of 3D, and why he says he could find joy even in the “ugliest city in the world.”
Roman Pritulyak, known on TurboSquid as NRG_3D, creates sleek and shiny interiors that would be right at home in any sci-fi movie. This month, our new featured model is Roman’s sci-fi weapon and hangar. We had a chance to chat with him about his experience in 3D and how he manages to channel his concentration when it’s time to create something new. Read More