3D as an industry has seen rapid change since its inception. Buyouts, mergers, and takeovers often mean that products can often outlive the companies that created them. Asking a question as simple as ‘who made .obj?’ is a story in itself, and, while researching this piece, took me through a trip of the history of the 3D industry – one …
StemCell Program Launched to TurboSquid Artist Community
New Orleans, January 12th, 2018 — TurboSquid, the world’s largest 3D marketplace, announced this week that its StemCell model standardization program launched to its massive community of 3D artists. The StemCell initiative greatly simplifies the process of building, buying, and using 3D models. The differences across 3D modeling apps, file formats, and rendering engines make it difficult to develop large-scale libraries …
Artist Guest Post: YurkP – Preparing Models for Unreal Engine
YurkP’s final installment is ready for your viewing pleasure, just in time for the holidays. This portion is specifically designated to preparing models for Unreal Engine. If you’d like to read any of the other articles in this series, you can do so…
More of our recent staff favorites
Here’s more of our hand-picked staff favorite 3D models for the month. If you’d like to view all of our new models…
Artist Guest Post: YurkP – Working with Maps
Only 2 more installments in YurkP’s wonderfully detailed tutorial of his Cuban House of Diversity model. This week, it’s all about maps, stitching and converting them in Photoshop to use with V-Ray renderer. You can read other parts of this tutorial here.
Customer Spotlight: Road Redemption
We recently talked to Evan Smith, Co-Founder and Creative Director of Pixel Dash Studios, about his team’s action/racing game Road Redemption. The game was released this past October on Steam with console versions planned for 2018. Read on to see how Evan and the team got started with Road Redemption, and how TurboSquid models were used throughout their…