Archive for the ‘Featured’ Category

Not So “Generic” Post

Friday, February 7th, 2014 by

I’ve been asked my opinion on one of our competitors going “Generic”. My first thought was that it was an interesting choice of words on their part.

TurboSquid is an ardent supporter of fair use of 3D models, and that will not change. We will continue refining our handling of cases, how we label items, and so on. I personally engage with each case and concern about items sold on TurboSquid. Some gray area does indeed exist, and it is a personal mission of mine to do my best to make that as black and white as possible. That will help everyone: artists, manufacturers, and TurboSquid.

It takes thought, engagement, and respect towards people who are worried about TurboSquid’s intent and our artists’ intent. Fair use is ethical. Our artists are ethical. Our customers are ethical.

I’ve been insulted by lawyers many times, but when they figure out that we are a professional company, that our artists are professionals, and our customers are professionals (who include a huge number of news outlets), the conversation changes.

Bottom line: these folks become reasonable when they understand we respect their intellectual property. You would be surprised about which things people care about. It is *not* obvious. That’s why I want to participate in discussions and work with them. I purposefully do not invite TurboSquid’s lawyers. The reality is that the internet has run ahead of current legal frameworks that originated from the notion of copying books hundreds of years ago. That said, legislatures do not want to make stupid legislation that harms progress. Courts don’t want to make historically bad decisions when the nature of intellectual property itself is changing.

That leaves rational people to the process of solving this as a business problem, not a legal problem.

TurboSquid has worked a lot with big companies in strategic capacities. We have had many people try to acquire TurboSquid. Instead, we chose to keep our independence. Solving the problem of managing fair use is exactly the kind of problem we can tackle. But a big company that has a legal department, and that doesn’t care about visual 3D, just doesn’t need the headache.

If you are an artist with your content taken down from another site, let’s avoid the spin — content that was taken down is obviously not selling now. This is a loss to you, not a new opportunity.  We created SquidGuild Bridge last year at the request of people who wanted to participate in CheckMate and higher royalty rates. If it makes sense for you, we’re happy to have you join.

Remember, as an artist, you are responsible to make sure that you publish content for which you own or have the rights to publish — all of those rights. Artists warrant to us that they have these rights, and we tried to make this clearer in our publisher recently, and our license revisions. If you don’t own the rights from a manufacturer, for example, to generally sell a 3D model, then you must list it as editorial use only. TurboSquid does not protect you from your own infringement. Some artists selling on their own sites have been tracked down and contacted directly by big companies, and those artists acted as they saw fit. On our site, TurboSquid does a very good job keeping the peace and talking sense into all parties when there is conflict.

On a personal note, I know we (and I) pissed off a lot of artists when we started the SquidGuild and changed our royalty rates in 2009. It was hard to be criticized, but I understood why and knew that a meaningful number of artists felt like we broke their trust. The competitor I mentioned earlier took this to a level that was really out-of-bounds, with outlandish accusations about what we were doing and future conspiracies about what would happen and how we would keep changing royalty rates and all kinds of things.

The only thing that we could do (that we were willing to do) was to stay the course with our original intent and over time earn back trust from those artists. The royalty rates stayed the same, we have invested in trying to create great content, and we have many more opportunities on the horizon. We have not abandoned our core business, and believe that the future of the industry is not in a race to the bottom on pricing, and it is not in printable 3D. At least, not for people who love making incredibly photoreal models.

The future is in taking the work we love, working in the apps we love, and reaching a much, much broader audience. TurboSquid has made a huge number of investments to make this happen, and they will roll out when they are ready. 3D is hard to do well, but it will have its day, and it will be big.

~ Matt

Artist Spotlight: Tornado Studio

Monday, January 27th, 2014 by

blog_preview_TornadoStudioWhile the world’s Olympians get ready for the 2014 Winter Games in Sochi, Tornado Studio takes the gold medal in 3D modeling with this downhill skier, our newest featured image.  We were happy to get to talk with Martin Kostov, the founder and CEO of Tornado Studio, whose team has contributed a lot of great CheckMate models to the TurboSquid catalog.
TornadoStudio_assets

How long have you been an artist, and how did you get started in 3D?

I have been a 3D artist for more than 10 years now.

While I was in high school I came a across an image of a satellite in space that I thought was a real photo. To my surprise, it was a 3D rendering and that astonished me. At that point I decided that this was what I want to do in life. Not long after I started exploring 3ds Max, I found about TurboSquid and the possibilities of selling 3D assets.

 

Do you have any advice for other modelers? What do you think is most important for artists who make 3D models?

We are all in this together– try to find your own part of the market, make only products that you would buy if you were the customer, and never copy other people’s work.

The main advice I have for people who want to be successful is to take the time to study references and create quality products. If you do end up making a product that other people have as well, at least try to make it better looking and match the price, or go higher.

 

How long have you been with TurboSquid? Would you or have you recommended TurboSquid to others?

I’ve been a seller on Turbosquid for the last 9 years or so, the market has grown and changed a lot since then, but my answer to, ” Where should I sell my 3D stock? ” hasn’t changed at all. TurboSquid is the only place I would sell my models, even if I was starting again today, knowing what I now know.

 

What has been your experience with CheckMate? Do you have any opinions on CheckMate Pro v1 versus Pro v2?

My team and I were one of the first vendors to try the CheckMate certification process before it was even public. My reaction then was… that this kind of differentiation for the quality of products is exactly what the market needs. Now, a few years later, CheckMate has proven to be the right path for anyone who is serious about selling 3D.

TurboSquid has shared statistics from the CheckMate sales, relative to the sales of the other 95% of the models, and you don’t have to be an expert to see that the future is in certified 3D stock. Clients want to buy a product that will do the job they need, without problems, and this is what Checkmate guarantees.

Even moreso with the new Pro v2, the quality standard has risen yet again. TurboSquid is doing an amazing job in leading the new developments in the industry and we at Tornado Studio feel privileged to be in the Squid Guild and sell exclusively in the best 3D market place there is. If there is something I would recommend for Checkmate V3 is that submissions for CheckMate certification be checked for “copycat” and “defective pricing” signs.

 

You have a lot of sports equipment in your catalog. Do you have any must-watch winter sports? What events to you like the best at the Winter Olympics?

We at Tornado Studio are big sports fans– we love watching and playing sports. My personal favorite discipline from the Winter Olympics is Ski Jumping. I can only imagine what feelings the athletes experience while sliding down the ramp and jumping in the air. If I ever get the chance to ski jump myself, I would gladly try it out.

 

Want to see your CheckMate Pro Certified Model featured on the TurboSquid Home Page? Anything is possible if you just SUBMIT YOUR MODEL!

TurboTip: Quad Cylinder Cap Plug-in for 3ds Max

Tuesday, December 31st, 2013 by

Welcome to TurboTips: where we give you quick tips that will make your 3D modeling easier, cleaner, and better.  This week, we’re taking a look at a Quad Cylinder Cap Plug-in for 3ds Max.

quad_cap_example

Vertices or poles with more than 5 edges can cause a variety of issues with a 3D model. Using these vertices should be avoided whenever possible, especially on curved surfaces, because they can cause render issues, edgeflow problems, and can cause the model to break when distorted. (more…)

Round-Up: CheckMate Advisory Board Meeting 2013

Tuesday, November 26th, 2013 by

This year’s CheckMate Advisory Board Meeting was a rousing success!  While we made sure to feed and entertain everyone while they were in New Orleans, 3D Modeling was, as usual, at the forefront of everyone’s minds. We also got to add a number of new board members, representing IKEA, Armstrong & White, as well as welcoming Michele Bousquet back in an Advisory Board role, given her track record with CheckMate. There were many roundtable discussions over the two-day, on-site meeting, and what the Advisory Board had to say about using TurboSquid models was surprising, even to us.

Over the next few months, we’ll be posting more specific information gathered from the meetings, but for now, we feel it’s important to give our dedicated artist community a quick recap on several major topics.

This is information that comes directly from the folks who are buying and using your 3D model content daily, and the insights they provided covered a broad range of industries and needs, from film and television, to architectural design, game development, advertising, news, and furniture manufacturing. Since you’re making models to sell on the site, we feel this kind of feedback is timely and worth reading.

checkmatepreferred (more…)

Artist Spotlight: bitonicus

Friday, November 15th, 2013 by

Spider Tank by bitonicus

Our new featured model– a fighting fit spider tank– was made by 3D artist Thibaut Claeys (or bitonicus, as he’s known on TurboSquid).  We had a chance to ask Thibaut some questions about his work, and he gave us some tips for his fellow artists, as well as an insight into the fantastic world he’s built with the models in his catalog, giving them a “new life.”.

 

 

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Artist Spotlight: ms_Dessi

Monday, September 23rd, 2013 by

blog_preview_ms_dessiC’est magnifique!  Our new featured model is one delicious dish by TurboSquid artist ms_Dessi.  Her work is well known around the TS offices for rich detail and a delicate hand, so we were happy to have a chat with her for this month’s Artist Spotlight.  Find out more about ms_Dessi, her long history with CheckMate, and what paths brought her to 3D modeling, in our interview below!

 

ms_dessi_models

How long have you been an artist?

Drawing was a hobby for me when I was still in school, but it wasn’t something I took seriously.  I preferred to study exact sciences, so I got a technical education in engineering.

After several years of work as an engineer, I realized that it wasn’t satisfying, and I seriously thought about trying another profession as an interior designer.  So, around the year 2000 was when I decided to try an art-related field instead.

How did you make the leap from interior design to 3D modeler?

By the time I was working as an interior designer, I became familiar with 3ds max.  I would create interiors with free models, but after awhile, I got bored just pasting the models into a scene.  I wanted to try to make my own.

Creating my first model (I think it was a sofa) was difficult, but very interesting.  The process fascinated me.  I continued to build upon the same models, gradually bringing up their level of detail.  Of course, my first models were created using online tutorials, but after awhile, I just didn’t need them anymore, and I continued to create models without them.

What’s the most important thing for artists to keep in mind when making 3D models?

In 3D modeling there a lot of important components, so it’s very difficult to say which is the most important.

But in any case, I think one of the most important things is to create the correct geometry, which is well implemented in the specifications of CheckMate Pro.

It’s also important, in my opinion, to make as many fine details as possible with a model’s geometry, rather than its texture (such as the edge of the crease with flower petals).

And never forget about the other equally important components of 3D modeling, such as texturing, the creation of realistic materials, and visualization.

GoldenHind_2.jpgb6adeabd-3d7c-432e-98a4-2b840e11f8d3Large

We noticed that most of your models were of flowers, furniture, and food. Recently, though, we saw a new addition to your catalog… can you tell us what inspired you to make this amazing Golden Hind piece?

I just wanted to make a model that was completely different from all my other models. I’m interested in a nautical themes, and I wanted to do an old sailing ship. When I saw the Golden Hind galleon, I just fell in love with it.  It took a few months for me to make the model.

Going back to your catalog, can you tell us what you like best about modeling flowers?

Mostly, I like the texture and creating the materials.  I’m always trying to improve on my materials, because I feel like I haven’t yet created a realistic, ideal material for petals and leaves.  I have to keep making it even better.

You had one of the first CheckMate Pro models, a roulette table. What has been your experience with CheckMate? Do you have any opinions on CheckMate Pro v1 versus Pro v2?

I’m glad that I’ve participated since the beginning, and it’s been a very rewarding experience. I have only positive things to say about CheckMate.  However, I’m still in the process of studying CheckMate Pro v2– but I find it interesting, and I’m trying to make a model for it.

How long have you been with TurboSquid? Would you recommended TurboSquid to others?

I’ve been with TurboSquid since September 2009, and I immediately liked the site and its organization. I uploaded a few models of furniture and curtains and just waited to see what would happen next.

After about 4 months, I started to get my first sales.  Even if the first sales didn’t come in steadily,  I was glad for them.  That was when I became more interested in, and even excited about, TurboSquid.   I began to make more models so that my sales would keep going up.

And yes, I recommend TurboSquid to 3D modelers who would love and appreciate their hard work!

 

Want millions of people to see your best 3D model?  TurboSquid attracts customers and artists from all over the globe, and we’re always on the lookout for our next featured model.  Find out how to have your work spotlighted on our homepage!

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