TurboSquid 3D Blog

Archive for the ‘Featured’ Category

Squid Stats 2012: The Year in Review

Friday, January 25th, 2013 by

Looking back on 2012, we can’t help but be optimistic about the future of the 3D industry.  The TurboSquid community, which includes artists, customers and our own staff, exceeded our expectations on all fronts.  We had a great year, and still we’re looking at 2013 as the year we really up our game when it comes to quality.

 

TurboSquid 2012 stats

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Artist Spotlight: dmk76

Thursday, January 24th, 2013 by

It seems almost impossible to find a story related to the world of competitive cycling these days that isn’t drenched in shamefulness or suspicion. Thankfully, the modeling industry is seldom susceptible to such scandal. The beautiful render that now graces our front page features a spectacular model of a racing cyclist as he rides an equally impressive road bike 3D model—the handy work of TurboSquid artist dmk76. Both models share the Checkmate Pro Certified badge, as does 1/3 of the artist’s catalog.

Read how dmk76 took his love of childhood art and evolved it into a successful career in 3D artistry.

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Take “Quick Preview” – Our Speedy New Search Feature – for a Spin

Thursday, January 24th, 2013 by

In case you’ve missed it, the search result pages on TurboSquid recently got a lot more interactive. The introduction of  ”Quick Preview” earlier this week allows site visitors the ability to quickly view multiple images of a single product within search results before visiting the product page.

After analyzing loads of data, we came to the conclusion that customers really want to get into the site, find what they need and get out as quickly as possible. This is the first in a number of changes that are in the works which center around shortening the customer journey, while not limiting exposure to as many relevant models as possible.

New Quick Preview Search Feature on TurboSquid.com

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Site Update: New and Improved Cart Plus Loads of Languages

Tuesday, December 4th, 2012 by

Every few weeks, the team at TurboSquid comes together to push out some new exciting (and hopefully helpful) features to the site. While many times we spend weeks discussing, designing, and debating exactly how something will be implemented, it’s all worth it when we finally get to show it off.

Check Out Our New Checkout

The complete redesign of the shopping cart was long overdue, but there is a lot of functionality to consider when making major changes to an area of the site that is relied on heavily by so many.

Here’s a quick tour of a few of the new features:

  • An upgraded, cleaner look that is more in line with the style carried throughout the rest of the site

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Artist Spotlight: Radoxist

Tuesday, November 6th, 2012 by

While space has been deemed the final frontier (special thanks to the creators of “Star Trek” for that one), for 3D artist Radoxist, his Astronaut Spacesuit model represents the beginning of his journey as a CheckMate Pro certified artist on TurboSquid. Mind you, Radoxist is no stranger to the CheckMate standard. Of his over 100 models, a  number of those have made it through to become CheckMate Lite certified, but the featured model for the month of November will likely not be his last stab at Pro. We got to know a little bit about this talented artist, how he started his career in 3D modeling, his favorite creations and current works.

When did you start 3D modeling?

About 13 years ago I had a really long summer after the school year.  3ds max 5 somehow got into my hands and it was love at first sight. You can see some of my earliest works in this Facebook album, and I must say I feel quite nostalgic looking at them. They are so funny! Then 3 years ago I started my professional carrier at my own Radoxist studio.

Where do you find inspiration for your 3D models?

Everyday life around me, but sometimes I really have to think hard to come up with something interesting for me. I love my most recent model, the astronaut suit. But if I have to choose something close to my heart, it would probably be my snowmen. They are the same object, but at the same time they are so different.

What’s most important to you when making 3D models?

I am always quite tough on myself, so I think the quality always matters to me the most. Also, when making a new model, the model has be different enough from other models online in order to interest me.

Tell us about your experience with TurboSquid and CheckMate.

I’ve had only a good experiences with TurboSquid, so I would recommend it to anyone thinking about joining the community. But if you want to be successful, you have to always offer something special compared to the other artists. Checkmate is a very good idea overall, but sometimes it is quite time-consuming to get the model to CheckMate Pro. I think my astronaut suit was the most suitable for CheckMate Pro of all my models.

What are you working on currently?

I have a challenging personal project that I have set up. It will be a huge reconstruction of an old painting (Raft of the Medusa by Theodore Gericault) but with new techniques of 3D graphics, retouching and photo-shooting. We are on our way to get around $10,000 for this project, so wish us luck !

 

The subject matter of this month’s model also struck a chord with a number of the TurboSquid team; as it inspired us, click here to enjoy our space-inspired playlist.

 

Want to see your CheckMate Pro Certified Model featured on the TurboSquid Home PageClick here to learn how to submit your model for consideration .

 

Artist Spotlight: RaaYaar

Monday, September 24th, 2012 by

Ales Rajar, TS Artist RaaYaar

 

Inspired by the world around him, TurboSquid 3D artist RaaYaar has made a career out of modeling nature’s wonders.  Ales Rajar (RaaYaar’s real name) sought something with more creative fulfillment than just playing video games, so he started to modify them.  Game modifications led to modeling, and a career was born. Now, twelve years later, RaaYaar’s CheckMate certified models are as stunning as their real world subjects. He graciously shared his story along with a his techniques for modeling mountains.

 

 

How did you get your start as a 3D modeler?

I have always loved computer games, they are my passion since I was 6 years old. Eventually just playing them became too limiting in regards to creativity for me . I started to learn how to modify them, which included 3D modeling. After school I found a job in the games industry, where I’ve been working for 8 years now. I have had the privilege of working with and learning from some very talented people.

What’s most important when making 3D models?

For natural objects, I think it’s important to observe them well and try to understand what processes made them the way they are, what forces shaped them. If I have these in mind while modeling an object, the end result usually turns out to be more consistent. Also, a good reference helps.

Where does the inspiration for your models come from?

Usually I draw my inspiration from real world.  But when I’m modeling, I always try to find a way to add a touch of my own style to it. I tend to slightly exaggerate some features, details or silhouette to make my models a bit more interesting.

How long did it take to create this particular model? Any advice to share with other artist when creating landscapes?

The Desert Mountain model took me about 20 hours to complete. There are lots of terrain generating software packages out there, and each has it’s own advantages and shortcomings. I try to make use of those advantages in a certain package and then switch to another one for the next step. I’m still trying to find the most efficient pipeline for making believable terrains. Usually I have to hand sculpt some things at the end to add that touch I was talking about earlier.

My advice would be to try out many packages and find out what they do best, then switch between them during the process. But I guess that goes for all 3D modeling.

What has been your experience with the CheckMate Certification?

Very good. On average views and sales are higher for certified models and whatever products I’m publishing now. I always go that extra mile to make it certified.

How long have you been with TurboSquid? Would you or have you recommended TurboSquid to other?

I’ve been with TurboSquid for almost 6 years now. I’m very happy with the service. I’ve tried other 3D markets, but sales there could not even begin to compare to what I sell on TS, so it was an easy decision for me when SquidGuild was introduced.

 

Thanks for sharing your story, RaaYaar! We can’t wait to see what inspired models you add to your collection next.

 

Think your model is worthy of being on the TurboSquid Home Page?
You’ll never know if you don’t submit it; click here for details.