In this article, 3D artist Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag. You can see the entire project on his ArtStation page. Francesco’s tutorial is packed with detail, so here’s a quick guide to what’s inside: Why use Substance Designer? Using many, many references! Making Big …
Spin, zoom, and inspect 3D models with Marmoset previews on TurboSquid
Marmoset Toolbag is the industry standard for high-quality, professional, real-time presentations of 3D models, and we’ve integrated it so that TurboSquid customers can now interact with our models in a whole new way! That’s right– embedded Marmoset previews are now active on some TurboSquid models, meaning customers can view models in a real-time environment when artists include a Marmoset preview …
Digital Art Contest: Dystopia/Utopia
We are excited to announce that our latest art competition is open to all 3D artists! This year’s theme is Dystopia/Utopia–a perfect opportunity to flex your creative muscles! The contest is open to all 3D artists – you don’t have to be a seller on TurboSquid to participate. We’re interested to see how our community interprets Dystopian and Utopian life. Big picture, slice-of-life, …
Artist Guest Post: YurkP – Chamfer Operation and UV Unwrapping
Here is the highly anticipated third installment of YurkP’s tutorial series! Today he will explain all about chamfer operation and UV unwrapping for his Cuban House of Diversity model. You can read last week’s segment about Flipped Normals and Smoothing Groups…