Part of creating good topology for CheckMate Pro v2 subdividable models is to avoid T-vertices, the convergence of edges in a T formation, unless they are absolutely necessary for the flow of the model’s shape. T-vertices, or T-verts for short, when used incorrectly, will halt edge flow and cause poor subdivision. Any vertex with only three edges could be consider a …
Meet Logan Dixon, General Support & Corporate Accounts Agent
It takes a certain type of person to understand the needs of both our 3D artists and our customers who work in the arts industry. Support Agent, Logan Dixon, fits that bill with a trained artist’s eye and a naturally helpful disposition. This week, we’re delighted to present our interview with Logan, who tells us about his strangest support …
Converting Max VRay Materials to Standard Materials
In Product Support, we have noticed that there are frequent issues with artists’ exchange formats (FBX, OBJ, .3DS, DAE). When exporting these exchange formats, there are a few things that you should address. Many artists use VRay materials and don’t convert their models into a standard format before exporting into one of the exchange formats. If you export a model …
CheckMate Pro v2 Specification: Realtime 3D Models
Realtime models are allowed in CheckMate Pro v2. Such models don’t need to be subdividable, but should have the lowest poly count possible.
CheckMate Pro v2: Updating Your Pro v1 Catalog
Want to upgrade your Pro v1 models to Pro v2? There are two easy ways to do this.
CheckMate Pro v2 Specification: Objects in Layers
CheckMate Pro v2 requires objects to be placed in a named layer to make it easier for customers to work with your 3D model.
