We’ve already covered how to make a quad sphere for CheckMate Pro v2 in three different programs (3ds Max, Maya, and Cinema 4D). In case you missed it: The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density …
Making a Quad Sphere: 3ds Max, Maya, & Cinema 4D
We’re going to go over how to make a quad sphere in 3ds Max, Maya and Cinema 4D, for CheckMate Pro v2. The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density at the equator and …
No More Overstuffed Spam Tags: The Future of Keywords in Feature Graph
As artists, you’ve been given a sneak peek into our evolved categorization system, otherwise known as Feature Graph. Now that you’ve had a chance to test drive it, we’re letting you in on another secret. The current content publishing process has allowed artists the ability to suggest keyword tags that you feel best describe your 3D creations. While this function …
CheckMate Pro v2 Resources
Recently we’ve had a lot of blog posts about how to get your 3D models certified for CheckMate Pro v2. For your convenience, here is a list of blog posts and resources that can help you pass the specification. Tools and Resources CheckMate Pro v2 Checklist. Use it as a guide to help reduce submission cycles. CheckMate Pro v2 Inspection …
CheckMate Pro v2: Subdivision Topology Requirements
Summary of topology and presentation requirements for CheckMate Pro v2 subdividable models.
CheckMate Pro v2: Inspection Process
The inspection process for CheckMate Pro v2 differs significantly from Pro v1 to allow for the new topology requirements. Find out how TurboSquid CheckMate inspectors get their business done.