Making a Quad Sphere, Part 2: Softimage & LightWave

Deborah Anderson 3D Modeling, Site, TurboTips

We’ve already covered how to make a quad sphere for CheckMate Pro v2 in three different programs (3ds Max, Maya, and Cinema 4D).

In case you missed it: The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density at the equator and at the poles produces pinching, and squashes the sphere around the equator. Read More