Wes Abrams, aka abramsdesign, is a Diamond-level TurboSquid artist who is putting his extensive collection of high-quality, real-time models to work! Wes started selling models on TurboSquid in 2011. Now he and his three brothers Derek, David, and Jason Abrams have developed a charming indie video game for PC meant to immerse the player in the serene and often whimsical …
Why You Should Look for CheckMate Models on TurboSquid
In 2011, TurboSquid created the CheckMate standard, the 3D industry’s original quality specification, with help from major brands like IKEA, Electronic Arts, Weta Digital, and more. These models are not only exclusive to TurboSquid, they’re also rigorously tested by our Checkmate Inspectors to make sure the models meet the needs of a constantly evolving 3D industry. If you’re not using …
TurboSquid Adding Blender Support to CheckMate
We launched our CheckMate certification program back in 2011, and in that time we’ve hand inspected and certified over 40,000 products on TurboSquid. The spec has gone through a couple of updates over the years, but one thing that hasn’t changed much is the list of formats that we certify – 3ds Max, Maya, Cinema4D, and Lightwave. We’re happy to …
New CheckMate Tools & Automation
For our dedicated Squid Guild members who use 3ds Max as their primary modeling tool for CheckMate certification, we’re pleased to announce the availability of an update to our CheckMate Tools (v2.114 – you can read the release notes here on the changes), and we encourage everyone, even non-Squid Guild members, to download them and take them for a spin. …
Featured Artist: M.M.I.
We’re hitting the high seas with TurboSquid Artist M.M.I.! In this Featured Artist Interview, M.M.I. talks about his first encounter with 3D and what the future holds for him as a CheckMate artist. How long have you been a 3D artist? I started working in 3D about three years ago, and it was a unforgettable moment, when I first looked at …
Artist Spotlight: DRONNNNN95
TurboSquid Artist DRONNNNN95 designs great models, especially for use in games. In this Artist Spotlight, we are featuring his classic city tram, but this gorgeous, well-worn scene includes several of his awesome models. We had a chance to chat about his history with 3D and why he likes making models with an aged look in our newest Featured Artist Interview!