We’ve already covered how to make a quad sphere for CheckMate Pro v2 in three different programs (3ds Max, Maya, and Cinema 4D). In case you missed it: The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density …
Making a Quad Sphere: 3ds Max, Maya, & Cinema 4D
We’re going to go over how to make a quad sphere in 3ds Max, Maya and Cinema 4D, for CheckMate Pro v2. The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density at the equator and …
CheckMate Pro v2 Checklist
This handy checklist gives you a step by step guide to preparing your model for CheckMate Pro.
CheckMate Pro v2 Specification: Checking Edge Flow
Before submitting your 3D model for CheckMate Pro v2 certification, perform a couple of simple tests for good edge flow.
CheckMate Pro v2 Specification: T-Vertices
Part of creating good topology for CheckMate Pro v2 subdividable models is to avoid T-vertices, the convergence of edges in a T formation, unless they are absolutely necessary for the flow of the model’s shape. T-vertices, or T-verts for short, when used incorrectly, will halt edge flow and cause poor subdivision. Any vertex with only three edges could be consider a …
Converting Max VRay Materials to Standard Materials
In Product Support, we have noticed that there are frequent issues with artists’ exchange formats (FBX, OBJ, .3DS, DAE). When exporting these exchange formats, there are a few things that you should address. Many artists use VRay materials and don’t convert their models into a standard format before exporting into one of the exchange formats. If you export a model …