Welcome to TurboTips: where we give you quick tips that will make your 3D modeling easier, cleaner, and better. This week, we’re taking a look at a Quad Cylinder Cap Plug-in for 3ds Max. Vertices or poles with more than 5 edges can cause a variety of issues with a 3D model. Using these vertices should be avoided whenever possible, …
Making a Quad Sphere, Part 2: Softimage & LightWave
We’ve already covered how to make a quad sphere for CheckMate Pro v2 in three different programs (3ds Max, Maya, and Cinema 4D). In case you missed it: The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density …
Making a Quad Sphere: 3ds Max, Maya, & Cinema 4D
We’re going to go over how to make a quad sphere in 3ds Max, Maya and Cinema 4D, for CheckMate Pro v2. The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density at the equator and …
CheckMate Pro v2: Lowering Poly Count On SubD Models
Subdivision models naturally have more polygons than realtime models because of holding edges and good edge flow overall. However, it’s important to realize that a really well-made subdivision model often has fewer polygons than a non-subdividable model. The following two images show a model of a Dimplex grill. On the left is the original model an artist created. He tried …
CheckMate Pro v2 Resources
Recently we’ve had a lot of blog posts about how to get your 3D models certified for CheckMate Pro v2. For your convenience, here is a list of blog posts and resources that can help you pass the specification. Tools and Resources CheckMate Pro v2 Checklist. Use it as a guide to help reduce submission cycles. CheckMate Pro v2 Inspection …
CheckMate Pro v2: Subdivision Topology Requirements
Summary of topology and presentation requirements for CheckMate Pro v2 subdividable models.