TurboTip: Quad Cylinder Cap Plug-in for 3ds Max

Mark Dunn 3D Best Practices, 3D Modeling, Artists, Featured Artists, Site, TurboTips

Welcome to TurboTips: where we give you quick tips that will make your 3D modeling easier, cleaner, and better.  This week, we’re taking a look at a Quad Cylinder Cap Plug-in for 3ds Max. Vertices or poles with more than 5 edges can cause a variety of issues with a 3D model. Using these vertices should be avoided whenever possible, …

Making a Quad Sphere, Part 2: Softimage & LightWave

TurboSquid 3D Modeling, Site, TurboTips

We’ve already covered how to make a quad sphere for CheckMate Pro v2 in three different programs (3ds Max, Maya, and Cinema 4D). In case you missed it: The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density …

CheckMate Pro v2: Lowering Poly Count On SubD Models

TurboSquid 3D Modeling, CheckMate

Subdivision models naturally have more polygons than realtime models because of holding edges and good edge flow overall. However, it’s important to realize that a really well-made subdivision model often has fewer polygons than a non-subdividable model. The following two images show a model of a Dimplex grill. On the left is the original model an artist created. He tried …

CheckMate Pro v2 Resources

TurboSquid 3D Modeling, Artists, CheckMate, Industry News

Recently we’ve had a lot of blog posts about how to get your 3D models certified for CheckMate Pro v2. For your convenience, here is a list of blog posts and resources that can help you pass the specification. Tools and Resources CheckMate Pro v2 Checklist. Use it as a guide to help reduce submission cycles. CheckMate Pro v2 Inspection …