Navigation using the layer editor is something every artist should do, or at least know how to do; it’s a powerful tool when it comes to organizing a scene. The layer editor makes it quick to select objects and groups, and offers a variety of other controls. Layers are retained when importing or merging scenes together, so its important to …
TurboTips: Scene Optimizations & Best Practices, Part 1
Keeping your scene clean and organized is important while making any 3D model. A well constructed scene will make modelling and editing your own model easier, and it may encourage customers to buy your product. The examples below are from 3ds Max, but these concepts can apply to any 3D package. 1. Organize Objects If a 3D scene is …
TurboTips: A Guide for PSD Structure
Photoshop is the most commonly used program in creating textures for 3d models, but what about the customer who needs to edit these textures ? The majority of TurboSquid customers edit the textures of a model after purchase, and more often than not, they are using Photoshop to do so. Letting the customer know that a well-organized PSD is included …
Artists’ Newsletter | December 2013
In this issue… BIG NEWS: TS Releases Changes to Terms of Use Thought It Was Real? Not This Year. CheckMate News …and more! New Models To Make! Trying to decide what to make next? Our Models To Make page has been updated for the year’s end, and it is jam packed with hundreds of suggestions for new CheckMate Pro models. Did …
TurboSquid Releases Major Revisions to Terms of Use
Documents like licenses, privacy policies and other related terms of use have historically been overly complicated for those that are most affected by their content. We, at TurboSquid, recognized that not only were our policy documents difficult to understand, but that as the industry has changed, so must the guidelines that govern participation within it. Today we are releasing significant …
Making a Quad Sphere, Part 2: Softimage & LightWave
We’ve already covered how to make a quad sphere for CheckMate Pro v2 in three different programs (3ds Max, Maya, and Cinema 4D). In case you missed it: The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density …
