We’ve watched as 3D modeling has become more and more realistic, but we’ve also really enjoyed the trend of beautifully crafted low-poly styled models. Some artists even specialize in this style, like TurboSquid artist Vitaliy Provkin, or Vilitay. His collection boasts a large number of cute, low-poly models that would look right at home in a retro video game. Our …
Over 1,600 Models for Every Major 3D App: StemCell at 3 Months
Back in January, we launched our StemCell Program to the TurboSquid Artist community. Since then, more and more artists have been working directly with the TurboSquid staff, building models to our spec, and getting through the rigorous training materials. Thanks to everyone’s hard work, our StemCell catalog is now at over 1,600 3D models and counting, in less than 3 …
StemCell Program Launched to TurboSquid Artist Community
New Orleans, January 12th, 2018 — TurboSquid, the world’s largest 3D marketplace, announced this week that its StemCell model standardization program launched to its massive community of 3D artists. The StemCell initiative greatly simplifies the process of building, buying, and using 3D models. The differences across 3D modeling apps, file formats, and rendering engines make it difficult to develop large-scale libraries …
Artist Guest Post: YurkP – Preparing Models for Unreal Engine
YurkP’s final installment is ready for your viewing pleasure, just in time for the holidays. This portion is specifically designated to preparing models for Unreal Engine. If you’d like to read any of the other articles in this series, you can do so…
More of our recent staff favorites
Here’s more of our hand-picked staff favorite 3D models for the month. If you’d like to view all of our new models…
Artist Guest Post: YurkP – Working with Maps
Only 2 more installments in YurkP’s wonderfully detailed tutorial of his Cuban House of Diversity model. This week, it’s all about maps, stitching and converting them in Photoshop to use with V-Ray renderer. You can read other parts of this tutorial here.