Real-time_splash

TurboSquid Launches Portal Exposing over 60,000 Real-Time 3D Assets

Today, TurboSquid announces the launch of a real-time portal that provides easy access to the world’s largest library of 3D model content for game, AR, VR, and real-time app development. For 16 years, TurboSquid has been the source for professional 3D models for everyone from architects to visual effects artists. In that time, few industries have shown as much growth …

Image courtesy of TurboSquid. 3D model by artist cgwarehouse

IRL Review of the PSVR from GDC16

Sony’s PlayStation VR [PSVR] headset is an interesting case. Having recently received a demo of the device it’s clear that it can’t be easily ranked against its peers in the high-end VR space, the Oculus Rift and the HTC Vive. A lot of this has to do with display tech. Solving for the “Screen Door Effect” With less per-eye resolution …

Screen Shot 2016-03-15 at 5.06.25 PM

GameTextures Inks Deal with TurboSquid to Distribute Over 1,000 PBR Substances

TurboSquid, the leader in providing 3D models for professionals, announces a partnership with GameTextures who has added distribution of over 1,200 of their materials and substances to the TurboSquid library.   GameTextures.com is a Seattle-based video game art studio focused on providing high quality, easy-to-use Physically-Based and Substance Materials. They have been heralded as the first such library to launch …

hales_canny_post

Virtual Reality and 3D Asset Prep

Our own VP of Creative, (the biggest VR enthusiast in our office by far), recently combined his love of 3D model making and his countless hours of immersion into this new platform to create a deeper dive into the differences between developing a conventional video game versus one that will be experienced via virtual reality. The full article, Keeping it …