TurboTips: An In-Depth Look at Falloff Maps

TurboSquid 3D Modeling, Artists, Site, TurboTips

Falloff maps are an extremely powerful tool for artists to utilize when creating procedural shaders. They are essential when trying to create any realistic shader that is reflective or has color changing properties like chrome, metals, and pearlescent paint.  In order to use Falloff maps effectively, it is important to understand how the map works. In this week’s edition of …

TurboTips: Scene Optimizations & Best Practices, Part 4

TurboSquid 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

It is very easy to zone out and work away without thinking about your scene, naming, or organization. Before you know it, you have a few dozen cloned objects named Box#### or a Material Editor full of textures named # – Default, and if you take a break, you may not always remember what’s what, or what’s applied to where. …

Not So “Generic” Post

TurboSquid Artists, Featured Artists, Site

I’ve been asked my opinion on one of our competitors going “Generic”. My first thought was that it was an interesting choice of words on their part. TurboSquid is an ardent supporter of fair use of 3D models, and that will not change. We will continue refining our handling of cases, how we label items, and so on. I personally …

TurboTips: Scene Optimizations & Best Practices, Part 3

TurboSquid 3D Best Practices, Artists, Site, TurboTips

For viewport navigation, grouping and selection sets are the way to go. Both can be as big or small as you want. Like layers, groups are retained when merging scenes, while selections are saved per scene. This is the third part of our four-part series on Scene Optimizations and Best Practices.  For our purposes, we are demonstrating below with screen shots …

TurboTips: Scene Optimizations & Best Practices, Part 2

TurboSquid 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

Navigation using the layer editor is something every artist should do, or at least know how to do; it’s a powerful tool when it comes to organizing a scene. The layer editor makes it quick to select objects and groups, and offers a variety of other controls. Layers are retained when importing or merging scenes together, so its important to …

Artist Spotlight: Tornado Studio

Kate Voisin 3D Modeling, Artists, CheckMate, Featured Artists, Site

While the world’s Olympians get ready for the 2014 Winter Games in Sochi, Tornado Studio takes the gold medal in 3D modeling with this downhill skier, our newest featured image.  We were happy to get to talk with Martin Kostov, the founder and CEO of Tornado Studio, whose team has contributed a lot of great CheckMate models to the TurboSquid catalog. How …