Illustration of people working on futuristic screens in a digital space.

5 Things We Learned at This Year’s AWE Conference

Larissa Mori Company, Industry News

From the internet age to the move into remote working, the past few decades have seen every company swiftly become a technology company. But now, things are about to shift yet again: Every company is soon going to become a 3D company, too. This has never been more evident than at this year’s AWE conference. Read on below to discover …

TurboSquid by Shutterstock announces partnership with NVIDIA to supply 3D models to the Metaverse

Powering a Library of 3D Models to Bring Virtual Worlds to Life

Kate Voisin Company, Industry News, Site

Shutterstock is thrilled to announce the availability of thousands of 3D models compatible for use with NVIDIA Omniverse™, an accelerated 3D design and collaboration platform that seamlessly connects and enhances creator apps and workflows.  NVIDIA Omniverse makes it possible for globally dispersed designers, artists and creators to work together in real time across popular 3D applications in a shared virtual …

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Bringing Props to Life with Age

Francesco Furneri 3D Best Practices, 3D Modeling, Artists, Featured Artists, Guest Artists

Aging 3D assets is a good exercise for texturing, and it also creates more realism while showcasing your 3D models. You, as artists, have certainly heard of PBR (physically based rendering), expecially if you are into 3D texturing. As a refresher, when you texture props in a realistic way, PBR comes in handy by providing a method for texturing. This …

Creating and Rendering Realistic Metal Materials

Francesco Furneri 3D Best Practices, 3D Modeling, Artists, Featured Artists, Guest Artists

Metal materials missing that little bit of zing? Check out Francesco Furneri’s guide to rendering realistic metals and some practical tips for Substance Painter. In this article, you’ll learn how to create realistic metal materials and, in particular, I’ll give you some tips on producing different types of realistic details in Substance Painter. For the purpose of this article, let’s …

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Customer Spotlight: Olivier Brisson, Animator and Creator of Bill N Back

DeLonna Scott 3D Modeling, Customers

A great deal of TurboSquid models are used in animated productions all over the world! This week, we got a chance to talk with Olivier Brisson, an animator from Montréal and the creator of the original animated series Bill N Back. Olivier opens up about the struggles of creating your own series, the technical difficulties of mixing 2D and 3D …

Crocodile Project Part 2: Lighting and Rendering with Arnold for Maya

TurboSquid 3D Modeling, Artists, Featured Artists, Guest Artists

Have you seen our newest homepage image? It was created by TurboSquid Modeler Francesco Furneri, an expert in designing details that bring his 3D models to life. He has previously published a guest article on this blog on creating procedural rock details as well as Part One of this two-part tutorial. In this second part, Francesco dives deep into the …