TurboTips: An In-Depth Look at Falloff Maps

TurboSquid 3D Modeling, Artists, Site, TurboTips

Falloff maps are an extremely powerful tool for artists to utilize when creating procedural shaders. They are essential when trying to create any realistic shader that is reflective or has color changing properties like chrome, metals, and pearlescent paint.  In order to use Falloff maps effectively, it is important to understand how the map works. In this week’s edition of …

TurboTips: Scene Optimizations & Best Practices, Part 4

TurboSquid 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

It is very easy to zone out and work away without thinking about your scene, naming, or organization. Before you know it, you have a few dozen cloned objects named Box#### or a Material Editor full of textures named # – Default, and if you take a break, you may not always remember what’s what, or what’s applied to where. …

TurboTips: Scene Optimizations & Best Practices, Part 2

TurboSquid 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

Navigation using the layer editor is something every artist should do, or at least know how to do; it’s a powerful tool when it comes to organizing a scene. The layer editor makes it quick to select objects and groups, and offers a variety of other controls. Layers are retained when importing or merging scenes together, so its important to …

Artist Spotlight: Tornado Studio

Kate Voisin 3D Modeling, Artists, CheckMate, Featured Artists, Site

While the world’s Olympians get ready for the 2014 Winter Games in Sochi, Tornado Studio takes the gold medal in 3D modeling with this downhill skier, our newest featured image.  We were happy to get to talk with Martin Kostov, the founder and CEO of Tornado Studio, whose team has contributed a lot of great CheckMate models to the TurboSquid catalog. How …

TurboTips: Scene Optimizations & Best Practices, Part 1

TurboSquid 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

Keeping your scene clean and organized is important while making any 3D model. A well constructed scene will make modelling and editing your own model easier, and it may encourage customers to buy your product. The examples below are from 3ds Max, but these concepts can apply to any 3D package.   1. Organize Objects If a 3D scene is …

TurboTips: A Guide for PSD Structure

TurboSquid 3D Modeling, Artists, Site, TurboTips

Photoshop is the most commonly used program in creating textures for 3d models, but what about the customer who needs to edit these textures ? The majority of TurboSquid customers edit the textures of a model after purchase, and more often than not, they are using Photoshop to do so.  Letting the customer know that a well-organized PSD is included …